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https://github.com/ZDoom/Raze.git
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261af9e401
Made more efficient by basing the lookup on names, not strings and some additions for acting as a stand-in for Blood's resource manager.
53 lines
1 KiB
C++
53 lines
1 KiB
C++
#ifndef __FILE_ZIP_H
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#define __FILE_ZIP_H
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#include "resourcefile.h"
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enum
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{
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LUMPFZIP_NEEDFILESTART = 128
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};
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//==========================================================================
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//
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// Zip Lump
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//
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//==========================================================================
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struct FZipLump : public FResourceLump
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{
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uint16_t GPFlags;
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uint8_t Method;
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int CompressedSize;
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int Position;
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unsigned CRC32;
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virtual FileReader *GetReader();
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virtual int ValidateCache() override;
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private:
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void SetLumpAddress();
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virtual int GetFileOffset();
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FCompressedBuffer GetRawData();
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};
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//==========================================================================
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//
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// Zip file
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//
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//==========================================================================
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class FZipFile : public FResourceFile
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{
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FZipLump *Lumps;
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public:
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FZipFile(const char * filename, FileReader &file);
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virtual ~FZipFile();
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bool Open(bool quiet);
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virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
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};
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#endif
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