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42d791e7c2
* Since game maintains its own clip capacities, we need to use them instead of the generic handler for the games that do not. * Clean up the game-side code in `CheckClip()` to use `min()`. * Repair issue with pistol clip calculation that was using modulo when it shouldn't. A full weapon with 300 will divide into 6 with no remainder, therefore nothing in the clip. * Fixes #906. |
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.. | ||
engine | ||
games | ||
alt_hud.zs | ||
constants.zs | ||
coreactor.zs | ||
gamescreen.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
maptypes.zs | ||
razebase.zs | ||
statusbar.zs | ||
summary.zs | ||
usermapmenu.zs |