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42d791e7c2
* Since game maintains its own clip capacities, we need to use them instead of the generic handler for the games that do not. * Clean up the game-side code in `CheckClip()` to use `min()`. * Repair issue with pistol clip calculation that was using modulo when it shouldn't. A full weapon with 300 will divide into 6 with no remainder, therefore nothing in the clip. * Fixes #906. |
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.. | ||
credits | ||
engine | ||
filter | ||
fonts | ||
glstuff | ||
graphics | ||
shaders | ||
shaders_gles | ||
sounds | ||
zscript | ||
language.0 | ||
language.csv | ||
language.def | ||
lmacros.csv | ||
menudef.txt | ||
newconsolefont.hex | ||
textcolors.txt | ||
vga-rom-font.16 | ||
x11r6rgb.txt | ||
xhairs.txt | ||
zscript.txt |