mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-30 20:51:02 +00:00
* Since game maintains its own clip capacities, we need to use them instead of the generic handler for the games that do not. * Clean up the game-side code in `CheckClip()` to use `min()`. * Repair issue with pistol clip calculation that was using modulo when it shouldn't. A full weapon with 300 will divide into 6 with no remainder, therefore nothing in the clip. * Fixes #906. |
||
---|---|---|
.. | ||
build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |