raze/source/build/src
Christoph Oelckers 42b87362ee - When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore.
This was causing issues with the master switch sprites in Duke that have to be kept for sound purposes.
Unfortunately, both hitscan and neartag are far too dumb to analyze sprites they may hit in any way and needed some help skipping such sprites.
2021-04-17 09:37:38 +02:00
..
clip.cpp - When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore. 2021-04-17 09:37:38 +02:00
defs.cpp - fixed compilation with Clang 2021-04-09 15:55:30 +03:00
engine.cpp - When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore. 2021-04-17 09:37:38 +02:00
engine_priv.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
mdsprite.cpp - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
polymost.cpp - also handle SW's voxels. 2021-04-11 13:38:23 +02:00
voxmodel.cpp - fixed: alpha was never set for voxels. 2021-04-11 08:26:36 +02:00