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console
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- moved c_console.cpp to 'common'.
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2020-10-25 13:26:40 +01:00 |
menu
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- close the quickload and quicksave confirmation screens after selection.
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2020-10-22 01:01:28 +02:00 |
movie
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music
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textures
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- create named texture copies for 'tilefromtexture' replacements.
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2020-10-10 16:52:04 +02:00 |
automap.cpp
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- removed the PSPTwoDSetter
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2020-10-13 21:38:24 +02:00 |
automap.h
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binaryangle.h
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- binaryangle.h/cpp: Inline the functions created in 271eb1c3fa . No real need to have a separate file for these.
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2020-10-11 15:34:18 +11:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- Port over i_timescale CVAR from GZDoom for use with debugging.
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2020-10-16 10:31:11 +11:00 |
cheats.h
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colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
d_net.cpp
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
d_net.h
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d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
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2020-09-25 13:50:29 +02:00 |
d_ticcmd.h
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gameconfigfile.cpp
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- Partially resolve issues loading autoexec.cfg files.
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2020-10-17 12:58:00 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
gamecontrol.h
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- split the game input code off gamecontrol.cpp into its own file.
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2020-10-11 16:33:43 +02:00 |
gamecvars.cpp
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- final function moves and renamed hud_scale to hud_scalefactor.
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2020-10-31 13:20:00 +01:00 |
gamecvars.h
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- final function moves and renamed hud_scale to hud_scalefactor.
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2020-10-31 13:20:00 +01:00 |
gameinput.cpp
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- gameinput.cpp: Don't set a target when serialising PlayerHorizon struct.
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2020-10-22 09:41:21 +11:00 |
gameinput.h
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- binaryangle.h: Create osum() for PlayerHorizon and PlayerAngle structs and use within each struct's interpolatedsum() method.
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2020-10-18 22:43:42 +11:00 |
gamestate.h
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- backend update
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2020-10-25 09:20:26 +01:00 |
gamestruct.h
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
gi.cpp
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- progress.
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2020-10-04 20:11:04 +02:00 |
gi.h
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- split the command line buffer off from c_console.cpp and reactivated the check for CONBACK.
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2020-10-10 23:16:08 +02:00 |
initfs.cpp
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- added a game-module wide lump filter for Duke and related games.
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2020-10-05 00:20:33 +02:00 |
inputstate.cpp
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- Fix joystick scaling following shift to fixedhoriz and binangle.
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2020-10-09 11:34:14 +11:00 |
inputstate.h
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
interpolate.cpp
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intvec.h
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iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- console cleanup.
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2020-10-25 13:14:42 +01:00 |
maphack.cpp
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mapinfo.cpp
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- added the resource file name to the listmaps printout.
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2020-10-14 01:13:36 +02:00 |
mapinfo.h
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- activated most of the support code for programmatically created menus again.
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2020-10-07 01:31:41 +02:00 |
maploader.cpp
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- implemented proper delta serialization for sectors and walls.
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2020-10-11 21:11:38 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
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2020-10-08 14:47:30 +11:00 |
palette.cpp
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- fixed issues with fog setup and added missing fog to Exhumed's red palette.
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2020-10-24 20:33:33 +02:00 |
palette.h
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- always use the containing sector's fog when rendering sprites.
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2020-09-20 20:39:11 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- save the entire engine state as JSON.
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2020-10-13 20:18:08 +02:00 |
savegamehelp.h
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- save the entire engine state as JSON.
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2020-10-13 20:18:08 +02:00 |
scancodes.h
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screenjob.cpp
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- added sound playback to the Smacker video player.
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2020-10-25 00:46:39 +02:00 |
screenjob.h
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- fixed palette of Exhumed's game over screen.
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2020-10-13 23:29:12 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well.
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2020-10-19 20:46:22 +11:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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- the status bars work as objects.
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2020-10-31 13:20:54 +01:00 |
statusbar2.cpp
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- the status bars work as objects.
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2020-10-31 13:20:54 +01:00 |
uiinput.h
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version.h
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- this is 0.7.3.
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2020-10-31 12:41:17 +01:00 |
zcompile.cpp
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