raze/source/core/rendering
2023-12-05 22:40:56 +01:00
..
scene use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
hw_entrypoint.cpp - Remove some unnecessary casts in SetupViewpoint(). 2023-12-05 22:39:31 +01:00
hw_models.cpp use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
hw_models.h use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
hw_palmanager.cpp
hw_palmanager.h
hw_sections.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
hw_sections.h
hw_vertexmap.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_vertexmap.h
hw_voxels.cpp - adapted game code. 2023-08-20 02:25:12 +02:00
hw_voxels.h - Bump MAXVOXELS from 1024 to 2048. 2023-12-05 22:39:26 +01:00
render.h - adapted to backend changes. 2023-08-19 18:08:27 +02:00