.. |
console
|
a few Getchars
|
2023-10-08 08:09:05 +02:00 |
menu
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
models
|
- use texture IDs in the model interface.
|
2023-04-23 09:52:56 +02:00 |
music
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
r_data
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
rendering
|
- Bump MAXVOXELS from 1024 to 2048.
|
2023-10-08 08:18:05 +11:00 |
textures
|
added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
|
2023-10-26 19:28:49 +02:00 |
actorinfo.cpp
|
Blood: scriptified item spawning
|
2023-10-08 09:41:11 +02:00 |
actorinfo.h
|
Blood: scriptified item spawning
|
2023-10-08 09:41:11 +02:00 |
actorlist.cpp
|
migrate to engine states.
|
2023-10-08 09:41:16 +02:00 |
automap.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
automap.h
|
|
|
cheathandler.cpp
|
|
|
cheathandler.h
|
|
|
cheats.cpp
|
a few Getchars
|
2023-10-08 08:09:05 +02:00 |
cheats.h
|
|
|
codegen_raze.cpp
|
- added compile time validation for SetAction, SetAI and SetMove.
|
2023-04-29 10:09:36 +02:00 |
codegen_raze.h
|
- added compile time validation for SetAction, SetAI and SetMove.
|
2023-04-29 10:09:36 +02:00 |
coreactor.h
|
migrate to engine states.
|
2023-10-08 09:41:16 +02:00 |
coreplayer.h
|
- Duke: Repair SB_CENTERVIEW not re-applying on the first tic.
|
2023-10-04 09:27:15 +11:00 |
ct_chat.cpp
|
- Apply last remaining .GetChars() fixes for POSIX targets.
|
2023-10-13 23:06:51 +02:00 |
d_net.cpp
|
- Take better advantage of InputPacket::ang 's FRotator status.
|
2023-10-03 23:07:45 +11:00 |
d_net.h
|
- Make playercmds[] non-global and pass through as pointer.
|
2023-09-28 22:16:30 +10:00 |
d_protocol.cpp
|
- Take better advantage of InputPacket::ang 's FRotator status.
|
2023-10-03 23:07:45 +11:00 |
d_protocol.h
|
|
|
d_ticcmd.h
|
|
|
defparser.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
g_mapinfo.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
g_mapinfo.h
|
- Backend update from GZDoom-
|
2023-08-23 20:36:19 +02:00 |
gameconfigfile.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
gameconfigfile.h
|
- removed obsolete forward declarations
|
2023-09-07 12:44:51 +03:00 |
gamecontrol.cpp
|
Blood: scriptified item spawning
|
2023-10-08 09:41:11 +02:00 |
gamecontrol.h
|
- Move syncinput mechanism into GameInput object.
|
2023-10-05 13:10:47 +11:00 |
gamecvars.cpp
|
- Add player's view angles to stat coord .
|
2023-10-04 09:51:20 +11:00 |
gamecvars.h
|
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
|
2023-04-21 21:13:19 +10:00 |
gamefuncs.cpp
|
- Fix most GCC warnings in the backend/common code code.
|
2023-10-04 19:28:26 +11:00 |
gamefuncs.h
|
- backend update from GZDoom.
|
2023-07-22 09:54:00 +02:00 |
gamehud.cpp
|
- got rid of the tilenum variant of hud_drawsprite.
|
2023-05-30 19:08:26 +02:00 |
gamehud.h
|
- got rid of the tilenum variant of hud_drawsprite.
|
2023-05-30 19:08:26 +02:00 |
gameinput.cpp
|
- Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code.
|
2023-10-08 08:17:40 +11:00 |
gameinput.h
|
- Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code.
|
2023-10-08 08:17:40 +11:00 |
gamestruct.h
|
- Store scaleAdjust directly inside the GameInput object.
|
2023-10-04 19:28:25 +11:00 |
gi.cpp
|
|
|
gi.h
|
- moved all indirect precaching info to external definition files.
|
2023-04-23 17:43:22 +02:00 |
initfs.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
inputstate.cpp
|
- Add initial support for up/down movement within the game, either by key or joystick axis.
|
2023-04-23 19:53:45 +10:00 |
inputstate.h
|
- Add initial support for up/down movement within the game, either by key or joystick axis.
|
2023-04-23 19:53:45 +10:00 |
interpolate.cpp
|
|
|
interpolate.h
|
|
|
intvec.h
|
|
|
mainloop.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
maphack.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
mapinfo.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
mapinfo.h
|
use the actor's metadata in PickupAmmo
|
2023-10-08 09:41:11 +02:00 |
maploader.cpp
|
- adapted to backend changes.
|
2023-08-19 18:08:27 +02:00 |
maptypes.h
|
wrapped all remaining access to type.
|
2023-10-01 14:06:59 +02:00 |
namedef_custom.h
|
Blood projectile scriptification.
|
2023-10-08 09:41:14 +02:00 |
ns.h
|
|
|
packet.h
|
- Take better advantage of InputPacket::ang 's FRotator status.
|
2023-10-03 23:07:45 +11:00 |
palette.cpp
|
- fix incomplete palette generation for paletted rendering.
|
2023-09-22 21:26:40 +02:00 |
palette.h
|
- Backend update from GZDoom-
|
2023-08-23 20:36:19 +02:00 |
postprocessor.cpp
|
- fixed incorrect sector in a few sprites of World Tour E5L1.
|
2023-01-14 13:18:53 +01:00 |
precache.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
precache.h
|
- replaced the sprite precaching code with one that scans the actual content.
|
2023-04-29 09:53:52 +02:00 |
psky.cpp
|
- adapted sky code for using texture IDs.
|
2022-12-18 14:42:27 +01:00 |
psky.h
|
- adapted sky code for using texture IDs.
|
2022-12-18 14:42:27 +01:00 |
quotemgr.h
|
a few Getchars
|
2023-10-08 08:09:05 +02:00 |
quotes.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
raze_music.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
raze_music.h
|
|
|
raze_sound.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
raze_sound.h
|
code cleanup
|
2023-09-26 23:30:38 +02:00 |
razefont.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
razefont.h
|
|
|
rts.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
rts.h
|
|
|
savegamehelp.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
savegamehelp.h
|
- removed obsolete forward declarations
|
2023-09-07 12:44:51 +03:00 |
scancodes.h
|
|
|
screenjob.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
screenjob_.h
|
|
|
screenshot.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
searchpaths.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
secrets.cpp
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
secrets.h
|
|
|
sectorgeometry.cpp
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
serialize_obj.h
|
|
|
serializer_raze.cpp
|
- backend update from GZDoom.
|
2023-09-23 09:56:27 +02:00 |
serializer_raze.h
|
migrate to engine states.
|
2023-10-08 09:41:16 +02:00 |
shared_hud.cpp
|
- explicitly destroy the AltHUD when exiting.
|
2023-01-14 14:09:25 +01:00 |
states.cpp
|
migrate to engine states.
|
2023-10-08 09:41:16 +02:00 |
states.h
|
- compile the states.
|
2023-10-08 10:06:57 +02:00 |
statistics.cpp
|
fix handling of super secrets in statistics code.
|
2023-10-26 20:54:09 +02:00 |
statistics.h
|
|
|
statusbar.h
|
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
|
2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
|
retrieve time in fillSummary.
|
2023-10-01 12:10:56 +02:00 |
thingdef.h
|
- compile the states.
|
2023-10-08 10:06:57 +02:00 |
thingdef_data.cpp
|
Revert "fixed CollisionData export."
|
2023-10-03 13:36:19 +02:00 |
thingdef_properties.cpp
|
implemented proper handling of VM functions as identifiers.
|
2023-10-08 09:41:15 +02:00 |
uiinput.h
|
|
|
updatesector.h
|
|
|
version.h
|
implemented proper handling of VM functions as identifiers.
|
2023-10-08 09:41:15 +02:00 |
vmexports.cpp
|
Blood: scriptified item spawning
|
2023-10-08 09:41:11 +02:00 |
zcc_compile_raze.cpp
|
- compile the states.
|
2023-10-08 10:06:57 +02:00 |
zcc_compile_raze.h
|
- compile the states.
|
2023-10-08 10:06:57 +02:00 |
zcompile.cpp
|
- adapted game code.
|
2023-08-20 02:25:12 +02:00 |