raze/source
Christoph Oelckers 3fc79940f2 - merged the bit fields in Blood's packet structure.
Whatever this was for it made that thing extremely unwieldy.
With these merged the resulting structure doesn't look much different from Duke's anymore.
2020-08-26 16:59:41 +02:00
..
blood - merged the bit fields in Blood's packet structure. 2020-08-26 16:59:41 +02:00
build - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
common - fix C_SetNotifyFontScale() for RR. 2020-08-26 22:33:19 +10:00
core - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
exhumed - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
games/duke - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00