raze/source/common/filesystem/filesystem.cpp
Christoph Oelckers 6305714493 - fixed some issues with RR's Route66 add-on.
The new movies weren't played because the names did not match.
Transition from the last level of Ep1 to the first one of Ep2 did not work.
Selection with command line switch wasn't reliable.
2020-01-10 21:36:46 +01:00

1137 lines
29 KiB
C++

/*
** filesystem.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "m_argv.h"
#include "cmdlib.h"
#include "printf.h"
#include "name.h"
//#include "c_dispatch.h"
#include "filesystem.h"
#include "resourcefile.h"
#include "v_text.h"
#include "c_dispatch.h"
//#include "md5.h"
//#include "doomstat.h"
// MACROS ------------------------------------------------------------------
#define NULL_INDEX (0xffffffff)
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void PrintLastError ();
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FileSystem fileSystem;
// CODE --------------------------------------------------------------------
FileSystem::~FileSystem ()
{
DeleteAll();
}
void FileSystem::DeleteAll ()
{
NumEntries = 0;
// explicitly delete all manually added lumps.
for (auto &frec : FileInfo)
{
if (frec.rfnum == -1) delete frec.lump;
}
FileInfo.Clear();
for (int i = Files.Size() - 1; i >= 0; --i)
{
delete Files[i];
}
Files.Clear();
}
//==========================================================================
//
// InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. Lump names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
//==========================================================================
int FileSystem::InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &deletelumps, int maingamefiles)
{
int numfiles;
// open all the files, load headers, and count lumps
DeleteAll();
numfiles = 0;
for(unsigned i=0;i<filenames.Size(); i++)
{
int baselump = NumEntries;
bool nosubdirflag = false;
const char* fn = filenames[i];
if (*fn == '*')
{
fn++;
nosubdirflag = true;
}
AddFile (filenames[i], nullptr, nosubdirflag);
}
NumEntries = FileInfo.Size();
if (NumEntries == 0)
{
return 0;
}
DeleteStuff(deletelumps, maingamefiles);
// [RH] Set up hash table
Hashes.Resize(NumLookupModes * 2 * NumEntries);
for (int i = 0; i < NumLookupModes; i++)
{
FirstFileIndex[i] = &Hashes[i * 2 * NumEntries];
NextFileIndex[i] = &Hashes[(i * 2 + 1) * NumEntries];
}
InitHashChains ();
FileInfo.ShrinkToFit();
Files.ShrinkToFit();
return NumEntries;
}
//==========================================================================
//
// Deletes unwanted content from the main game files
//
//==========================================================================
void FileSystem::DeleteStuff(const TArray<FString>& deletelumps, int numgamefiles)
{
// This must account for the game directory being inserted at index 2.
// Deletion may only occur in the main game file, the directory and the add-on, there are no secondary dependencies, i.e. more than two game files.
numgamefiles++;
for (auto str : deletelumps)
{
FString renameTo;
auto ndx = str.IndexOf("*");
if (ndx >= 0)
{
renameTo = FName(str.Mid(ndx + 1));
str.Truncate(ndx);
}
FName check = FName(str);
for (uint32_t i = 0; i < FileInfo.Size(); i++)
{
if (FileInfo[i].rfnum >= 1 && FileInfo[i].rfnum <= numgamefiles && check == FileInfo[i].lump->LumpName[FResourceLump::FullNameType])
{
if (renameTo.IsEmpty())
{
for (auto& n : FileInfo[i].lump->LumpName) n = NAME_None;
}
else FileInfo[i].lump->LumpNameSetup(renameTo);
}
}
}
}
//==========================================================================
//
// AddFile
//
//==========================================================================
void FileSystem::AddFile (const char *filename, FileReader *filer, bool nosubdirflag)
{
int startlump;
bool isdir = false;
FileReader fr;
if (filer == nullptr)
{
// Does this exist? If so, is it a directory?
if (!DirEntryExists(filename, &isdir))
{
Printf("%s: File or Directory not found\n", filename);
PrintLastError();
return;
}
if (!isdir)
{
if (!fr.OpenFile(filename))
{ // Didn't find file
Printf ("%s: File not found\n", filename);
PrintLastError ();
return;
}
}
}
else fr = std::move(*filer);
Printf (" adding %s", filename);
startlump = NumEntries;
FResourceFile *resfile;
if (!isdir)
resfile = FResourceFile::OpenResourceFile(filename, fr);
else
resfile = FResourceFile::OpenDirectory(filename, false, nosubdirflag);
if (resfile != NULL)
{
uint32_t lumpstart = FileInfo.Size();
resfile->SetFirstLump(lumpstart);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
FileSystem::FileRecord *lump_p = &FileInfo[FileInfo.Reserve(1)];
lump_p->lump = lump;
lump_p->rfnum = Files.Size();
}
Files.Push(resfile);
}
}
//==========================================================================
//
// CheckIfResourceFileLoaded
//
// Returns true if the specified file is loaded, false otherwise.
// If a fully-qualified path is specified, then the file must match exactly.
// Otherwise, any file with that name will work, whatever its path.
// Returns the file's index if found, or -1 if not.
//
//==========================================================================
int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept
{
unsigned int i;
if (strrchr (name, '/') != NULL)
{
for (i = 0; i < Files.Size(); ++i)
{
if (stricmp (GetResourceFileFullName (i), name) == 0)
{
return i;
}
}
}
else
{
for (i = 0; i < Files.Size(); ++i)
{
auto pth = ExtractFileBase(GetResourceFileName(i), true);
if (stricmp (pth.GetChars(), name) == 0)
{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// FindFile
//
// Looks up a file by name, either eith or without path and extension
//
//==========================================================================
int FileSystem::FindFile (const char *name, ELookupMode lookupmode, int filenum) const noexcept
{
uint32_t i;
if (name == NULL)
{
return -1;
}
if (*name == '/') name++; // maps get a '/' prepended to their name. No idea what's the point, but this must be removed here.
FName lname(name, true);
if (lname == NAME_None) return -1;
if (lookupmode == ELookupMode::IdWithType) return -1;
int lookupindex = (int)lookupmode;
uint32_t* fli = FirstFileIndex[lookupindex];
uint32_t* nli = NextFileIndex[lookupindex];
for (i = fli[int(lname) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
auto lump = FileInfo[i].lump;
if (lump->LumpName[lookupindex] == lname) return i;
}
return -1;
}
//==========================================================================
//
// GetFile
//
// Calls FindFile, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetFile (const char *name, ELookupMode lookupmode, int filenum) const
{
int i;
i = FindFile (name, lookupmode, filenum);
if (i == -1)
{
FStringf error("GetFile: %s not found!", name);
throw FileSystemError(error.GetChars());
}
return i;
}
//==========================================================================
//
// FindResource
//
// Looks for content based on Blood resource IDs.
//
//==========================================================================
int FileSystem::FindResource (int resid, const char *type, int filenum) const noexcept
{
uint32_t i;
if (type == NULL)
{
return -1;
}
FName lname(type, true);
if (lname == NAME_None) return -1;
const int lookuptype = (int)ELookupMode::IdWithType;
uint32_t* fli = FirstFileIndex[lookuptype];
uint32_t* nli = NextFileIndex[lookuptype];
for (i = fli[int(resid) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
if (FileInfo[i].lump->ResourceId != resid) continue;
auto lump = FileInfo[i].lump;
if (lump->LumpName[lookuptype] == lname) return i;
}
return -1;
}
//==========================================================================
//
// GetResource
//
// Calls GetResource, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetResource (int resid, const char *type, int filenum) const
{
int i;
i = FindResource (resid, type, filenum);
if (i == -1)
{
FStringf error("GetResource: %d of type %s not found!", resid, type);
throw FileSystemError(error.GetChars());
}
return i;
}
//==========================================================================
//
// LumpLength
//
// Returns the buffer size needed to load the given lump.
//
//==========================================================================
int FileSystem::FileLength (int lump) const
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->LumpSize;
}
//==========================================================================
//
// GetLumpOffset
//
// Returns the offset from the beginning of the file to the lump.
// Returns -1 if the lump is compressed or can't be read directly
//
//==========================================================================
int FileSystem::GetFileOffset (int lump)
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->GetFileOffset();
}
//==========================================================================
//
// GetLumpOffset
//
//==========================================================================
int FileSystem::GetFileFlags (int lump)
{
if ((size_t)lump >= NumEntries)
{
return 0;
}
return FileInfo[lump].lump->Flags;
}
//==========================================================================
//
// InitHashChains
//
// Prepares the lumpinfos for hashing.
// (Hey! This looks suspiciously like something from Boom! :-)
//
//==========================================================================
void FileSystem::InitHashChains (void)
{
// Mark all buckets as empty
memset(Hashes.Data(), 255, Hashes.Size() * sizeof(Hashes[0]));
// Now set up the chains
for (int i = 0; i < (unsigned)NumEntries; i++)
{
auto lump = FileInfo[i].lump;
for (int l = 0; l < NumLookupModes; l++)
{
int hash;
if (l != (int)ELookupMode::IdWithType && lump->LumpName[l] != NAME_None)
{
hash = int(lump->LumpName[l]) % NumEntries;
}
else if (l == (int)ELookupMode::IdWithType && lump->ResourceId >= 0)
{
hash = int(lump->ResourceId) % NumEntries;
}
else continue;
NextFileIndex[l][i] = FirstFileIndex[l][hash];
FirstFileIndex[l][hash] = i;
}
}
}
void FileSystem::AddLump(FResourceLump *lump)
{
FileRecord rec = { -1, lump};
FileInfo.Push(rec);
for (int l = 0; l < NumLookupModes; l++)
{
int hash = 0;
if (l != (int)ELookupMode::IdWithType && lump->LumpName[l] != NAME_None)
{
hash = int(lump->LumpName[l]) % NumEntries;
}
else if (lump->ResourceId >= 0)
{
hash = int(lump->ResourceId) % NumEntries;
}
auto nh = FileInfo.Size() - 1;
NextFileIndex[l][nh] = FirstFileIndex[l][hash];
FirstFileIndex[l][hash] = nh;
}
}
//==========================================================================
//
// Iterate
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::Iterate (const char *name, int *lastlump, ELookupMode lookupmode)
{
FileRecord *lump_p;
int lookupindex = static_cast<int>(lookupmode);
FName lname(name, true);
assert(lastlump != NULL && *lastlump >= 0);
if (lname == NAME_None)
{
*lastlump = NumEntries;
return -1;
}
lump_p = &FileInfo[*lastlump];
while (lump_p <= &FileInfo.Last())
{
auto lump = lump_p->lump;
if (lump->LumpName[lookupindex] == lname)
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
lump_p++;
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// GetLumpName
//
//==========================================================================
const char *FileSystem::GetFileName (int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
else
return FileInfo[lump].lump->FullName();
}
//==========================================================================
//
// FileSystem :: GetFilrFullPath
//
// Returns the name of the lump's wad prefixed to the lump's full name.
//
//==========================================================================
FString FileSystem::GetFileFullPath(int lump) const
{
FString foo;
if ((size_t) lump < NumEntries)
{
foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileName(lump);
}
return foo;
}
//==========================================================================
//
// FileSystem :: GetFileIndexNum
//
// Returns the index number for this lump. This is *not* the lump's position
// in the lump directory, but rather a special value that RFF can associate
// with files. Other archive types will return -1, since they don't have it.
//
//==========================================================================
int FileSystem::GetResourceId(int lump) const
{
if ((size_t)lump >= NumEntries)
return -1;
else
return FileInfo[lump].lump->ResourceId;
}
FName FileSystem::GetResourceType(int lump) const
{
if ((size_t)lump >= NumEntries)
return NAME_None;
else
return FileInfo[lump].lump->LumpName[FResourceLump::ExtensionType];
}
//==========================================================================
//
// GetLumpFile
//
//==========================================================================
int FileSystem::GetFileContainer (int lump) const
{
if ((size_t)lump >= FileInfo.Size())
return -1;
return FileInfo[lump].rfnum;
}
//==========================================================================
//
// GetLumpsInFolder
//
// Gets all lumps within a single folder in the hierarchy.
// If 'atomic' is set, it treats folders as atomic, i.e. only the
// content of the last found resource file having the given folder name gets used.
//
//==========================================================================
static int folderentrycmp(const void *a, const void *b)
{
auto A = (FolderEntry*)a;
auto B = (FolderEntry*)b;
return strcmp(A->name, B->name);
}
//==========================================================================
//
//
//
//==========================================================================
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
{
FString path = inpath;
path.Substitute("\\", "/");
path.ToLower();
if (path[path.Len() - 1] != '/') path += '/';
result.Clear();
for (unsigned i = 0; i < FileInfo.Size(); i++)
{
if (!strncmp(FileInfo[i].lump->FullName(), path, path.Len()))
{
// Only if it hasn't been replaced.
if ((unsigned)FindFile(FileInfo[i].lump->FullName()) == i)
{
result.Push({ FileInfo[i].lump->FullName(), i });
}
}
}
if (result.Size())
{
int maxfile = -1;
if (atomic)
{
// Find the highest resource file having content in the given folder.
for (auto & entry : result)
{
int thisfile = FileInfo[entry.lumpnum].rfnum;
if (thisfile > maxfile) maxfile = thisfile;
}
// Delete everything from older files.
for (int i = result.Size() - 1; i >= 0; i--)
{
if (FileInfo[result[i].lumpnum].rfnum != maxfile) result.Delete(i);
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
}
return result.Size();
}
//==========================================================================
//
// ReadFile
//
// Loads the lump into a TArray and returns it.
//
//==========================================================================
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
{
if ((size_t)lump >= FileInfo.Size())
return TArray<uint8_t>();
auto lumpr = OpenFileReader(lump);
auto size = lumpr.GetLength();
TArray<uint8_t> data(size + pad, true);
auto numread = lumpr.Read(data.Data(), size);
if (numread != size)
{
FStringf err("GetFileRecordReadFile: only read %ld of %ld on lump %i\n", numread, size, lump);
throw FileSystemError(err);
}
if (pad > 0) memset(&data[size], 0, pad);
return data;
}
//==========================================================================
//
// Interface to the lump cache
//
//==========================================================================
const void *FileSystem::Lock(int lump)
{
if ((size_t)lump >= FileInfo.Size()) return nullptr;
auto lumpp = FileInfo[lump].lump;
return lumpp->Lock();
}
void FileSystem::Unlock(int lump, bool mayfree)
{
if ((size_t)lump >= FileInfo.Size()) return;
auto lumpp = FileInfo[lump].lump;
lumpp->Unlock(mayfree);
}
const void *FileSystem::Get(int lump)
{
if ((size_t)lump >= FileInfo.Size()) return nullptr;
auto lumpp = FileInfo[lump].lump;
return lumpp->Get();
}
//==========================================================================
//
// Stand-ins for Blood's resource class
//
//==========================================================================
const void *FileSystem::Lock(FResourceLump *lump)
{
if (lump) return lump->Lock();
else return nullptr;
}
void FileSystem::Unlock(FResourceLump *lump)
{
if (lump) return lump->Unlock();
}
const void *FileSystem::Load(FResourceLump *lump)
{
if (lump) return lump->Get();
else return nullptr;
}
//==========================================================================
//
// ReadFile - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FileData FileSystem::ReadFile (int lump)
{
return FileData(FString(ELumpNum(lump)));
}
//==========================================================================
//
// OpenLumpReader
//
// uses a more abstract interface to allow for easier low level optimization later
//
//==========================================================================
FileReader FileSystem::OpenFileReader(int lump)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("OpenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & (LUMPF_BLOODCRYPT | LUMPF_COMPRESSED)))
{
FileReader rdr;
rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize);
return rdr;
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("ReopenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & (LUMPF_BLOODCRYPT|LUMPF_COMPRESSED)))
{
int fileno = FileInfo[lump].rfnum;
const char *filename = GetResourceFileFullName(fileno);
FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
{
return fr;
}
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::OpenFileReader(const char* name, int where)
{
auto lump = FindFile(name);
if (lump < 0) return FileReader();
else return OpenFileReader(lump);
}
//==========================================================================
//
// GetAllFilesOfType
//
//==========================================================================
TArray<FString> FileSystem::GetAllFilesOfType(FName type, bool withsubdirs)
{
TArray<FString> found;
for (unsigned i = 0; i < FileInfo.Size(); i++)
{
auto& fi = FileInfo[i];
if (fi.lump->ResType() == type)
{
if (!withsubdirs && fi.lump->LumpName[FResourceLump::BaseNameNoExtType] != fi.lump->LumpName[FResourceLump::FullNameNoExtType]) continue;
auto check = FindFile(fi.lump->FullName());
if (check == i) found.Push(fi.lump->FullName());
}
}
return found;
}
//==========================================================================
//
// GetResourceFileName
//
// Returns the name of the given wad.
//
//==========================================================================
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
{
const char *name, *slash;
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
name = Files[rfnum]->FileName;
slash = strrchr (name, '/');
return slash != NULL ? slash+1 : name;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetFirstEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump();
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetLastEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump() + Files[rfnum]->LumpCount() - 1;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetEntryCount (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->LumpCount();
}
//==========================================================================
//
// GetResourceFileFullName
//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
{
if ((unsigned int)rfnum >= Files.Size())
{
return nullptr;
}
return Files[rfnum]->FileName;
}
//==========================================================================
//
// AddFromBuffer
//
// Adds an in-memory resource to the virtual directory
//
//==========================================================================
int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags)
{
FStringf fullname("%s.%s", name, type);
auto newlump = new FMemoryLump(data, size);
newlump->LumpNameSetup(fullname);
newlump->ResourceId = id;
AddLump(newlump);
return Files.Size()-1;
}
//==========================================================================
//
// Blood style lookup functions
//
//==========================================================================
FResourceLump *FileSystem::Lookup(const char *name, const char *type)
{
FStringf fname("%s.%s", name, type);
auto lump = FindFile(fname);
if (lump >= 0) return FileInfo[lump].lump;
else return nullptr;
}
FResourceLump *FileSystem::Lookup(unsigned int id, const char *type)
{
auto lump = FindResource(id, type);
if (lump >= 0) return FileInfo[lump].lump;
else return nullptr;
}
//==========================================================================
//
// Clones an existing resource with different properties
//
//==========================================================================
bool FileSystem::CreatePathlessCopy(const char *name, int id, int flags)
{
FString name2, type2, path;
// The old code said 'filename' and ignored the path, this looked like a bug.
auto lump = FindFile(name);
if (lump < 0) return false; // Does not exist.
auto oldlump = FileInfo[lump].lump;
FName filename = oldlump->LumpName[FResourceLump::BaseNameType];
FName fullname = oldlump->LumpName[FResourceLump::FullNameType];
// If the lump we are about to add already got the right properties, do nothing, aside from loading/locking as requested
if (filename == fullname && (id == -1 || id == oldlump->ResourceId))
{
if (flags & DICT_LOCK) oldlump->Lock();
else if (flags & DICT_LOAD) oldlump->Get();
return true;
}
// Check if a lump with this name already exists.
// Blood does not allow re-replacing external resources.
auto prevlump = FindFile(filename);
if (prevlump >= 0 && FileInfo[prevlump].rfnum == -1) return true;
// Create a clone of the resource to give it new lookup properties.
auto newlump = new FClonedLump(FileInfo[lump].lump);
newlump->LumpNameSetup(filename.GetChars());
newlump->ResourceId = id;
if (flags & DICT_LOCK) newlump->Lock();
else if (flags & DICT_LOAD) newlump->Get();
AddLump(newlump);
return true;
}
//==========================================================================
//
// IsEncryptedFile
//
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
//
//==========================================================================
bool FileSystem::IsEncryptedFile(int lump) const noexcept
{
if ((unsigned)lump >= (unsigned)NumEntries)
{
return false;
}
return !!(FileInfo[lump].lump->Flags & LUMPF_BLOODCRYPT);
}
// FileData -----------------------------------------------------------------
FileData::FileData ()
{
}
FileData::FileData (const FileData &copy)
{
Block = copy.Block;
}
FileData &FileData::operator = (const FileData &copy)
{
Block = copy.Block;
return *this;
}
FileData::FileData (const FString &source)
: Block (source)
{
}
FileData::~FileData ()
{
}
FString::FString (ELumpNum lumpnum)
{
auto lumpr = fileSystem.OpenFileReader ((int)lumpnum);
auto size = lumpr.GetLength ();
AllocBuffer (1 + size);
auto numread = lumpr.Read (&Chars[0], size);
Chars[size] = '\0';
if (numread != size)
{
FStringf err("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
numread, size, lumpnum, fileSystem.GetFileName((int)lumpnum));
}
}
//==========================================================================
//
// PrintLastError
//
//==========================================================================
#ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
#if 0
extern "C" {
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
unsigned long dwFlags,
const void *lpSource,
unsigned long dwMessageId,
unsigned long dwLanguageId,
char **lpBuffer,
unsigned long nSize,
va_list *Arguments
);
__declspec(dllimport) void * __stdcall LocalFree (void *);
__declspec(dllimport) unsigned long __stdcall GetLastError ();
}
#endif
static void PrintLastError ()
{
char *lpMsgBuf;
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS*/,
NULL,
GetLastError(),
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
(LPSTR)&lpMsgBuf,
0,
NULL
);
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
// Free the buffer.
LocalFree( lpMsgBuf );
}
#else
static void PrintLastError ()
{
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
}
#endif
CCMD(printfs)
{
fileSystem.PrintDirectory();
}
void FileSystem::PrintDirectory()
{
for (int i = 0; i < NumEntries; i++)
{
auto lump = FileInfo[i].lump;
auto f = GetFileContainer(i);
auto n = GetResourceFileFullName(f);
Printf("%5d: %9d %64s %4s %3d %s\n", i, lump->LumpSize, lump->LumpName[0].GetChars(), lump->LumpName[4].GetChars(), lump->ResourceId, n);
}
}