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96637a25d1
This is a straight port of the GDX Java code to C++ with as few changes made as possible. Part 1: AI code.
47 lines
739 B
C
47 lines
739 B
C
#pragma once
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#ifndef NO_NAMESPACE
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#define BEGIN_DUKE_NS namespace Duke3d {
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#define END_DUKE_NS }
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#define BEGIN_EDUKE_NS namespace Duke {
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#define END_EDUKE_NS }
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#define BEGIN_RR_NS namespace Redneck {
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#define END_RR_NS }
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#define BEGIN_BLD_NS namespace Blood {
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#define END_BLD_NS }
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#define BEGIN_SW_NS namespace ShadowWarrior {
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#define END_SW_NS }
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#define BEGIN_PS_NS namespace Exhumed {
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#define END_PS_NS }
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#define BEGIN_WH_NS namespace Witchaven {
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#define END_WH_NS }
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#else
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#define BEGIN_EDUKE_NS
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#define END_EDUKE_NS
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#define BEGIN_DUKE_NS
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#define END_DUKE_NS
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#define BEGIN_RR_NS
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#define END_RR_NS
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#define BEGIN_BLD_NS
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#define END_BLD_NS
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#define BEGIN_SW_NS
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#define END_SW_NS
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#define BEGIN_PS_NS
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#define END_PS_NS
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#endif
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