raze/source
Christoph Oelckers 3b57f38e55 - started transitioning to a global mapinfo list.
This will make it a lot easier for cross-game parts of the engine to query game state.
So far the EDuke frontend has been ported over.
2019-12-10 00:01:45 +01:00
..
audiolib - fix merge errors. 2019-12-08 08:51:54 +01:00
blood - exported most of Blood's text to the string table 2019-12-09 02:01:30 +01:00
build Improve diagnostic printing of slopalookup overflows 2019-12-09 17:25:25 +01:00
common - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
duke3d - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
mact - removed unused code. 2019-12-08 07:51:49 +01:00
platform Merge branch 'master' into menu_for_real 2019-12-05 21:08:46 +01:00
rr - text update and missing includes. 2019-12-09 17:17:15 +01:00
sw - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
CMakeLists.txt Remove driver_nosound from audiolib 2019-12-08 08:21:59 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00