raze/wadsrc/static
2021-12-30 09:57:07 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - removed the workaround to make Lunatic Fringe not glitch. 2021-12-30 09:56:52 +01:00
filter - Duke/RR: Fix clearing of weapons for RRRA E2L2 that should only be done for RR. 2021-08-29 21:00:08 +10:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
shaders_gles GLES: Fix line-endings for func_paletted.fp 2021-12-11 13:23:39 +01:00
zscript - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
language.0 - text update 2021-10-16 15:36:34 +02:00
language.csv - text update 2021-10-16 15:36:34 +02:00
menudef.txt - Add hud_showmapname to the HUD Options menu to allow easy disabling of it if its not desired. 2021-12-16 11:48:55 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00