raze/source/sw/src
2020-11-22 23:18:45 +01:00
..
2d.cpp - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
actor.cpp - buildutils: Replace sintable[] use within SW's actor.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
ai.cpp - buildutils: Replace sintable[] use within SW's ai.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
ai.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ambient.h
bots.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
break.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
bunny.cpp - buildutils: Replace sintable[] use within SW's bunny.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
cache.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
cheats.cpp - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
colormap.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
conpic.h
coolg.cpp - buildutils: Replace sintable[] use within SW's coolg.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
coolie.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
copysect.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
damage.h
digi.h - fixed some typos in SW's digi.h file. 2020-11-11 17:45:01 +02:00
draw.cpp - binaryangle.h: Add asbuildf() method to all classes and use where appropriate. 2020-11-22 21:18:12 +01:00
eel.cpp - buildutils: Replace sintable[] use within SW's eel.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
game.cpp - SW: fixed several keycards that were accidentally flagged one-sided. 2020-11-22 23:18:45 +01:00
game.h - buildutils: Replace sintable[] use within SW's game.h with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
girlninj.cpp - buildutils: Replace sintable[] use within SW's girlninj.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - buildutils: Replace sintable[] use within SW's hornet.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
input.cpp - buildutils: Replace sintable[] use within SW's input.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp - removed the mostly unused macros for sprite iteration. 2020-10-15 20:22:38 +02:00
interpso.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
inv.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
jsector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
jtags.h
jweapon.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
light.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
lists.h
mclip.cpp - buildutils: Replace sintable[] use within SW's mclip.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
mclip.h
menus.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
menus.h - SW's text menus done. 2020-10-07 23:22:29 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
miscactr.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
morph.cpp - buildutils: Replace sintable[] use within SW's morph.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
mytypes.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
namelist.h - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
names.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
names2.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
network.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
network.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ninja.cpp - buildutils: Replace sintable[] use within SW's ninja.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
osdcmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
pal.h
panel.cpp - buildutils: Replace calcSinTableValue() use within SW with bsinf()/bcosf(). 2020-11-22 21:18:10 +01:00
panel.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
parent.h
player.cpp - gameinput.h: For PlayerAngle struct, add int settarget() overload and change one true call with a float to bvectangf(). 2020-11-22 21:18:11 +01:00
player.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
predict.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
quake.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
ripper.cpp - buildutils: Replace sintable[] use within SW's ripper.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
ripper2.cpp - buildutils: Replace sintable[] use within SW's ripper2.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
rooms.cpp - buildutils: Replace sintable[] use within SW's rooms.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
rotator.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
save.cpp - SW: Ensure save code backs up crouch_toggle and player's current input. 2020-11-12 23:31:32 +11:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
sbar.cpp - buildutils: Replace sintable[] use within SW's sbar.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
scrip2.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
sector.cpp - buildutils: Replace sintable[] use within SW's sector.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
sector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
skull.cpp - buildutils: Replace sintable[] use within SW's skull.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
slidor.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
sounds.cpp - Remove calcSinTableValue() inline function and clean up use of PI/fPI and BANG2RAD #defines. 2020-11-22 21:18:10 +01:00
sounds.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
spike.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
sprite.cpp - buildutils: Replace sintable[] use within SW's sprite.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
sprite.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
stag.h
sumo.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
tags.h
text.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
track.cpp - All Games: Make use of new addadjustment() overloads in PlayerAngle struct created in 25207e4f1818a5ed38648ce87673329cd75e20e4. 2020-11-22 21:18:11 +01:00
vator.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
vis.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
wallmove.cpp - buildutils: Replace sintable[] use within SW's wallmove.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
warp.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
weapon.cpp - buildutils: Replace sintable[] use within SW's weapon.cpp with bsin()/bcos(). 2020-11-22 21:18:10 +01:00
weapon.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00