raze/source/exhumed/src/ps_input.h
Christoph Oelckers 3a9bcb0b64 - moved Exhumed's cheat bits back into the game module.
They are no longer part of the packet interface.
2020-08-29 02:17:28 +02:00

69 lines
1.7 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __input_h__
#define __input_h__
#include "compat.h"
#include "packet.h"
BEGIN_PS_NS
enum {
kButtonCheatGuns = 0x20,
kButtonCheatGodMode = 0x40,
kButtonCheatKeys = 0x80,
kButtonCheatItems = 0x100,
};
// 32 bytes
struct PlayerInput
{
int xVel;
int yVel;
uint16_t buttons;
short nTarget;
fix16_t horizon;
int8_t nItem;
ESyncBits actions;
int getNewWeapon() const
{
return (actions & SB_WEAPONMASK_BITS).GetValue();
}
void SetNewWeapon(int weap)
{
actions = (actions & ~SB_WEAPONMASK_BITS) | (ESyncBits::FromInt(weap) & SB_WEAPONMASK_BITS);
}
};
void InitInput();
void ClearSpaceBar(short nPlayer);
int GetLocalInput();
extern PlayerInput sPlayerInput[];
extern InputPacket localInput;
extern int lLocalCodes;
END_PS_NS
#endif