raze/source
2021-01-02 09:32:19 +11:00
..
blood [Blood] Fix negative priority event processing 2020-12-31 20:43:18 +01:00
build - inlined calc_globalshifts to get rid of two global variables. 2020-12-30 09:55:57 +01:00
common - fixed badly inherited exception subclass. 2020-12-30 09:55:57 +01:00
core - calcviewpitch(): Set scaleAdjust to default to 1 in prototype like other functions in gameinput.cpp. 2021-01-02 09:32:19 +11:00
exhumed - All Games: Slight tidy up of gi->GetInput() functions. 2021-01-01 21:33:00 +11:00
games/duke - calcviewpitch(): Set scaleAdjust to default to 1 in prototype like other functions in gameinput.cpp. 2021-01-02 09:32:19 +11:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - Duke/SW: Move each game's check of cl_slopetilting into calcviewpitch() backend function. 2021-01-02 00:34:44 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - allow use of external libvpx library on windows 2020-12-13 02:30:26 -05:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp