raze/source/common/rendering/hwrenderer/data
Christoph Oelckers ab36b86a59 - sky tweaking
* Build skies need a different mesh for the dome - the one from GZDoom distorts them too much.
* made adjustment to the positioning math after redoing the mesh
* Exhumed abuses some strange effect of the original sky placement math which means the y-offsetting must be disabled for this game.
* RRRA sky initialization fixed. It must be done after setting up the tiles.
2021-04-03 21:06:02 +02:00
..
buffers.h - removed bogus assert in buffer code. 2020-09-07 23:17:06 +02:00
flatvertices.cpp - render backend update from GZDoom, mostly minor stuff. 2020-09-27 16:12:51 +02:00
flatvertices.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_aabbtree.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_aabbtree.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_clock.cpp - backend update. 2020-10-03 17:04:45 +02:00
hw_clock.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
hw_cvars.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
hw_cvars.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_dynlightdata.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_renderstate.h - portal WIP 2021-03-22 12:07:29 +01:00
hw_shaderpatcher.cpp - add line feed after PALETTE_EMULATION #define 2020-09-26 08:52:11 +02:00
hw_shaderpatcher.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shadowmap.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shadowmap.h - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
hw_skydome.cpp - sky tweaking 2021-04-03 21:06:02 +02:00
hw_skydome.h - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_viewpointbuffer.cpp - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointbuffer.h - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointuniforms.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
hw_vrmodes.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
renderqueue.h - updated common code. 2020-05-30 22:28:24 +02:00
shaderuniforms.h - updated common code. 2020-05-30 22:28:24 +02:00