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basics.h
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
cmdlib.cpp
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- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
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2019-10-21 21:36:05 +02:00 |
cmdlib.h
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- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
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2019-10-21 21:36:05 +02:00 |
configfile.cpp
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- added ZDoom's configfile class.
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2019-09-23 21:06:52 +02:00 |
configfile.h
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- added ZDoom's configfile class.
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2019-09-23 21:06:52 +02:00 |
files.cpp
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- save stuff to the new config.
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2019-10-26 19:24:46 +02:00 |
files.h
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- refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend.
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2019-10-20 23:37:07 +02:00 |
files_decompress.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
m_argv.cpp
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
m_argv.h
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
m_crc32.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
m_png.cpp
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
m_png.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
m_swap.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
matrix.cpp
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
matrix.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
memarena.cpp
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
memarena.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
name.cpp
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
name.h
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
namedef.h
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- hooked up the file system with Blood's resource access.
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2019-10-31 20:17:49 +01:00 |
palentry.h
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
printf.h
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
sc_man.cpp
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
sc_man.h
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- WIP on game data search.
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2019-10-30 18:09:00 +01:00 |
sc_man_scanner.re
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
sc_man_tokens.h
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
superfasthash.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
superfasthash.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
tarray.h
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- added an input state class which will contain all game-facing input data state.
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2019-10-28 00:24:09 +01:00 |
templates.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
utf8.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
utf8.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
vectors.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
w_zip.h
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
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2019-10-04 00:52:19 +02:00 |
xs_Float.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
zstrformat.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |