Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2009-05-15 14:23:08 +00:00
polymer/eduke32 Tweak the lighting model so that specular highlights ignore the diffuse map value when a specular map is defined. 2009-05-15 14:23:08 +00:00