raze/source/games
Mitchell Richters 39624da390 - SW: Remove getViewHeightDiff() call in player sprite draw code.
* I added this when removing the player's pos vector in lieu of the sprite vector to further smooth out the sprite's Z in chase cam mode, but it just doesn't look good.
2023-03-15 19:42:33 +11:00
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blood - Blood: Amend how QAVs process when game is paused. 2023-03-14 21:45:47 +11:00
duke - Clean up other PlayerAngles interfaces for consistency. 2023-03-14 21:45:38 +11:00
exhumed PCExhumed: Fixed Ignited sprite anim issue that could cause invalid array access. 2023-03-15 17:20:29 +11:00
sw - SW: Remove getViewHeightDiff() call in player sprite draw code. 2023-03-15 19:42:33 +11:00