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zdoom
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raze
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Christoph Oelckers
9b047c771c
- reformatting of aiDamageSprite, no logic change here.
2021-10-07 22:54:18 +02:00
..
blood
- reformatting of aiDamageSprite, no logic change here.
2021-10-07 22:54:18 +02:00
duke
- Duke: Use
DeferredGameStart()
instead of
ChangeLevel()
in
cheatLevel()
to instantly warp to the targeted map, matching DOS behaviour.
2021-10-05 08:50:05 +11:00
exhumed
- Exhumed: Avoid masking bits into the sector index as well.
2021-09-12 18:28:47 +02:00
sw
- SW: fixed recursive saving of panel sprites
2021-09-12 18:17:50 +02:00