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console
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
menu
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
movie
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- rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves.
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2021-05-01 18:59:16 +02:00 |
music
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nodebuilder
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- use ZDoom's node builder for triangulating sectors that fail the simple approach.
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2021-04-03 12:44:30 +02:00 |
rendering
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- use sections for rendering.
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2021-05-03 00:15:09 +02:00 |
textures
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- fix sky palette in Polymost mode.
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2021-04-22 22:03:16 +02:00 |
automap.cpp
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- use sections for rendering.
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2021-05-03 00:15:09 +02:00 |
automap.h
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- Automap: Put in framework to interpolate automap player.
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2021-01-02 18:23:01 +11:00 |
binaryangle.h
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- adapted map transition in Duke/RR.
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2021-05-02 10:35:43 +02:00 |
cheats.h
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
ct_chat.cpp
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- license correction for ct_chat.cpp
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2021-04-05 08:59:06 +02:00 |
d_net.cpp
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
d_net.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- Fix clocking of timer when doing cumulative loads in loaddefinitionsfile() .
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2021-04-22 18:57:41 +10:00 |
g_mapinfo.cpp
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- added RMAPINFO handler for Blood's message array.
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2021-05-02 18:00:11 +02:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- adapt to changed value range of module master volume in ZMusic.
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2021-03-14 08:51:59 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
gamecontrol.h
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
gamecvars.cpp
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- All Games: Allow for HUD interpolation to be disabled.
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2021-04-15 13:35:53 +10:00 |
gamecvars.h
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- All Games: Allow for HUD interpolation to be disabled.
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2021-04-15 13:35:53 +10:00 |
gamefuncs.cpp
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- fixed double-add of xoffset for wall sprites.
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2021-04-12 15:50:52 +02:00 |
gamefuncs.h
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- Move for (auto& m : *userConfig.AddDefs) loop from loaddefinitionsfile() into LoadDefinitions() and rework debug timer code to accommodate.
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2021-04-22 16:33:45 +10:00 |
gamehud.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
gamehud.h
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
gameinput.cpp
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Merge branch 'master' into newrenderer
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2021-04-22 08:58:26 +10:00 |
gameinput.h
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- Clean-up of input functions.
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2021-04-21 20:41:04 +10:00 |
gamestate.h
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- we need to wait a bit before starting the intro scene.
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2021-05-01 19:46:17 +02:00 |
gamestruct.h
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- allow specifying a .def file in GAMEINFO.
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2021-04-17 23:52:45 +02:00 |
inputstate.cpp
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- InputState::ClearAllInput() : Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true.
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2021-04-01 13:46:16 +11:00 |
inputstate.h
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- generalized the special key handling for skipping cutscenes.
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2021-04-20 15:01:26 +02:00 |
interpolate.cpp
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- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
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2021-04-03 10:26:02 +02:00 |
interpolate.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
intvec.h
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- fixed interpolation issues with sector objects in SW.
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2021-03-29 09:25:26 +02:00 |
iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- we need to wait a bit before starting the intro scene.
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2021-05-01 19:46:17 +02:00 |
maphack.cpp
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- moved MD4 calculator out of backend.
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2021-04-25 11:33:38 +02:00 |
mapinfo.cpp
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- fixed Blood cutscene setup to avoid dependency on the sound code initialization.
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2021-05-02 18:10:59 +02:00 |
mapinfo.h
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- fixed Blood cutscene setup to avoid dependency on the sound code initialization.
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2021-05-02 18:10:59 +02:00 |
maploader.cpp
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- added an intermediate data structure to decouple the rendering from the immediate map data.
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2021-05-03 00:04:36 +02:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
palette.h
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- seems I missed a bit...
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2021-04-21 18:34:34 +02:00 |
precache.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- fixed extended music lookup again.
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2021-04-09 21:28:23 +02:00 |
raze_music.h
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- fixed .def 'music' parsing.
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2021-04-08 16:35:26 +02:00 |
raze_sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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rts.h
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savegamehelp.cpp
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- added an intermediate data structure to decouple the rendering from the immediate map data.
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2021-05-03 00:04:36 +02:00 |
savegamehelp.h
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- cleanup of savegame framework
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2021-04-22 00:03:17 +02:00 |
scancodes.h
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screenjob.cpp
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- fixed Blood cutscene setup to avoid dependency on the sound code initialization.
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2021-05-02 18:10:59 +02:00 |
screenjob.h
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- we need to wait a bit before starting the intro scene.
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2021-05-01 19:46:17 +02:00 |
screenshot.cpp
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searchpaths.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
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- added an intermediate data structure to decouple the rendering from the immediate map data.
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2021-05-03 00:04:36 +02:00 |
sectorgeometry.h
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- use ZDoom's node builder for triangulating sectors that fail the simple approach.
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2021-04-03 12:44:30 +02:00 |
serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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- Blood: handle super secrets properly in the statistics display.
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2020-11-26 07:48:34 +01:00 |
statusbar2.cpp
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
uiinput.h
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version.h
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- 0.10.0
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2021-04-22 22:03:50 +02:00 |
zcompile.cpp
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