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https://github.com/ZDoom/Raze.git
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38842994e0
They're not used in Raze and were preventing build issues under POSIX environment as you can't use constructor objects in anonymous aggregate types (unnamed structs, etc).
268 lines
5.8 KiB
C++
268 lines
5.8 KiB
C++
#pragma once
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#include <stdint.h>
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#include "tarray.h"
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class DObject;
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class FSerializer;
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enum EObjectFlags
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{
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// GC flags
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OF_White0 = 1 << 0, // Object is white (type 0)
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OF_White1 = 1 << 1, // Object is white (type 1)
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OF_Black = 1 << 2, // Object is black
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OF_Fixed = 1 << 3, // Object is fixed (should not be collected)
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OF_Rooted = 1 << 4, // Object is soft-rooted
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OF_EuthanizeMe = 1 << 5, // Object wants to die
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OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
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OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
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OF_WhiteBits = OF_White0 | OF_White1,
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OF_MarkBits = OF_WhiteBits | OF_Black,
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// Other flags
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OF_JustSpawned = 1 << 8, // Thinker was spawned this tic
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OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
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OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
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OF_Transient = 1 << 11, // Object should not be archived (references to it will be nulled on disk)
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OF_Spawned = 1 << 12, // Thinker was spawned at all (some thinkers get deleted before spawning)
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OF_Released = 1 << 13, // Object was released from the GC system and should not be processed by GC function
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};
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template<class T> class TObjPtr;
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namespace GC
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{
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enum EGCState
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{
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GCS_Pause,
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GCS_Propagate,
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GCS_Sweep,
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GCS_Finalize
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};
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// Number of bytes currently allocated through M_Malloc/M_Realloc.
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extern size_t AllocBytes;
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// Number of allocated objects since last CheckGC call.
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extern size_t AllocCount;
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// Amount of memory to allocate before triggering a collection.
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extern size_t Threshold;
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// List of gray objects.
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extern DObject *Gray;
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// List of every object.
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extern DObject *Root;
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// Current white value for potentially-live objects.
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extern uint32_t CurrentWhite;
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// Current collector state.
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extern EGCState State;
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// Position of GC sweep in the list of objects.
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extern DObject **SweepPos;
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// Size of GC pause.
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extern int Pause;
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// Size of GC steps.
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extern int StepMul;
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// Is this the final collection just before exit?
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extern bool FinalGC;
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// Current white value for known-dead objects.
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static inline uint32_t OtherWhite()
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{
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return CurrentWhite ^ OF_WhiteBits;
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}
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// Frees all objects, whether they're dead or not.
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void FreeAll();
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// Does one collection step.
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void Step();
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// Does a complete collection.
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void FullGC();
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// Handles the grunt work for a write barrier.
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void Barrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier.
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static inline void WriteBarrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier for a pointer that isn't inside an object.
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static inline void WriteBarrier(DObject *pointed);
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// Handles a read barrier.
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template<class T> inline T *ReadBarrier(T *&obj)
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{
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if (obj == NULL || !(obj->ObjectFlags & OF_EuthanizeMe))
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{
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return obj;
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}
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return obj = NULL;
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}
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// Check if it's time to collect, and do a collection step if it is.
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static inline bool CheckGC()
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{
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AllocCount = 0;
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if (AllocBytes >= Threshold)
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{
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Step();
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return true;
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}
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return false;
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}
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// Forces a collection to start now.
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static inline void StartCollection()
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{
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Threshold = AllocBytes;
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}
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// Marks a white object gray. If the object wants to die, the pointer
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// is NULLed instead.
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void Mark(DObject **obj);
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// Marks an array of objects.
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void MarkArray(DObject **objs, size_t count);
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// For cleanup
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void DelSoftRootHead();
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// Soft-roots an object.
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void AddSoftRoot(DObject *obj);
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// Unroots an object.
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void DelSoftRoot(DObject *obj);
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template<class T> void Mark(T *&obj)
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{
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union
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{
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T *t;
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DObject *o;
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};
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o = obj;
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Mark(&o);
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obj = t;
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}
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template<class T> void Mark(TObjPtr<T> &obj);
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template<class T> void MarkArray(T **obj, size_t count)
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{
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MarkArray((DObject **)(obj), count);
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}
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template<class T> void MarkArray(TObjPtr<T>* obj, size_t count)
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{
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MarkArray((DObject**)(obj), count);
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}
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template<class T> void MarkArray(TArray<T> &arr)
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{
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MarkArray(&arr[0], arr.Size());
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}
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using GCMarkerFunc = void(*)();
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void AddMarkerFunc(GCMarkerFunc func);
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}
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// A template class to help with handling read barriers. It does not
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// handle write barriers, because those can be handled more efficiently
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// with knowledge of the object that holds the pointer.
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template<class T>
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class TObjPtr
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{
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union
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{
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T pp;
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DObject *o;
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};
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public:
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T operator=(T q)
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{
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pp = q;
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return *this;
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}
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T operator=(std::nullptr_t nul)
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{
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o = nullptr;
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return *this;
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}
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// To allow NULL, too.
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T operator=(const int val)
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{
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assert(val == 0);
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o = nullptr;
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return *this;
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}
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// To allow NULL, too. In Clang NULL is a long.
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T operator=(const long val)
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{
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assert(val == 0);
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o = nullptr;
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return *this;
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}
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T Get() noexcept
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{
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return GC::ReadBarrier(pp);
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}
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T ForceGet() noexcept //for situations where the read barrier needs to be skipped.
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{
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return pp;
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}
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operator T() noexcept
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{
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return GC::ReadBarrier(pp);
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}
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T &operator*() noexcept
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{
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T q = GC::ReadBarrier(pp);
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assert(q != NULL);
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return *q;
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}
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T operator->() noexcept
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{
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return GC::ReadBarrier(pp);
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}
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bool operator!=(T u) noexcept
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{
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return GC::ReadBarrier(o) != u;
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}
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bool operator==(T u) noexcept
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{
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return GC::ReadBarrier(o) == u;
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}
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template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
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template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, TObjPtr<U> *);
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template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, U *);
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friend class DObject;
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};
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// Use barrier_cast instead of static_cast when you need to cast
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// the contents of a TObjPtr to a related type.
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template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
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{
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return static_cast<T>(static_cast<U>(o));
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}
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namespace GC
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{
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template<class T> inline void Mark(TObjPtr<T> &obj)
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{
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GC::Mark(&obj.o);
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}
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}
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