mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 07:01:09 +00:00
385cc8cbbd
The checks in CheckTexturePosition were not correct and caused unwanted texture shifting. Also inlined GetYPanning into DoTexture because the pow2size value is needed there and the rest is a simple one-liner to scale the panning. |
||
---|---|---|
.. | ||
scene | ||
hw_entrypoint.cpp | ||
render.h |