raze/polymer/eduke32
2016-04-06 03:07:47 +00:00
..
build A potential fix for the "loading sounds and music from zip files" bug. 2016-04-01 23:02:23 +00:00
jit
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform OS X: Only build the SDLMain object with SDL 1.2. 2016-03-28 05:16:18 +00:00
rsrc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
source Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails. 2016-04-06 03:07:47 +00:00
_clang-format
Android.mk GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers. 2016-03-28 05:16:14 +00:00
eduke32.sln VS project and MSVC Makefile updates. DONT_BUILD. 2016-03-14 00:06:45 +00:00
eduke32.vcxproj Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
eduke32.vcxproj.filters Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
Makefile OS X: Only build the SDLMain object with SDL 1.2. 2016-03-28 05:16:18 +00:00
Makefile.common Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well. 2016-02-13 21:06:15 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc VS project and MSVC Makefile updates. DONT_BUILD. 2016-03-14 00:06:45 +00:00