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381e53017d
They depend on a deleted texture not writing to the depth buffer, but other parts in the engine like ROR surfaces depend on them writing a proper depth buffer value, so for now there is a global variable that allows to exclude a single tile from ever getting rendered. |
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.. | ||
animvpx.h | ||
baselayer.h | ||
build.h | ||
buildtypes.h | ||
clip.h | ||
clockticks.hpp | ||
common.h | ||
compat.h | ||
hash.h | ||
hightile.h | ||
mdsprite.h | ||
mmulti.h | ||
osd.h | ||
palette.h | ||
polymost.h | ||
pragmas.h | ||
print.h | ||
prlights.h | ||
scancodes.h | ||
scriptfile.h | ||
timer.h | ||
tracker.hpp |