raze/source
2020-08-20 22:17:28 +10:00
..
blood - Blood: Repair regression in VectorScan() from 266364fc2e causing demo regressions and other game issues. 2020-08-20 22:17:28 +10:00
build - consolidated the DEF parser parts in the backend. 2020-08-19 20:29:37 +02:00
common - scale down the notify display by 2 in RR. 2020-08-19 16:40:54 +02:00
core - renamed local totalclock variables to reduce noise for the forthcoming timer cleanup. 2020-08-19 17:23:18 +02:00
exhumed - fixed screen resize actions to work outside the automap. 2020-08-19 20:38:36 +02:00
games/duke - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Comment out code block causing interpolation issues when initialising a nuke. 2020-08-20 08:52:22 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00