raze/source
Christoph Oelckers 378846c7bd - Exhumed: Replaced all checks for multiplayer levels with a single bool
This should make refactoring easier later.
2020-09-08 18:07:52 +02:00
..
blood - reimplemented player sprite display on Blood's automap. 2020-09-06 21:15:59 +02:00
build - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
common - dug out Dynamo's BigFont for Exhumed from the forum. 2020-09-08 01:12:23 +02:00
core - fixed icorrect validation of give ccmd 2020-09-08 16:18:17 +02:00
exhumed - Exhumed: Replaced all checks for multiplayer levels with a single bool 2020-09-08 18:07:52 +02:00
games/duke - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Fix player sprite on the automap. 2020-09-06 23:30:19 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00