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raze/source/core/rendering/scene
Christoph Oelckers 62d0d3712e - use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
..
hw_bunchdrawer.cpp
hw_bunchdrawer.h
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - use a sprite flag to mark mapped sprites. 2021-10-14 15:09:43 +02:00
hw_drawinfo.h
hw_drawlist.cpp - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlistadd.cpp
hw_drawstructs.h - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
hw_flats.cpp - fixed uninitialized light index variable for floor sprites. 2021-10-11 22:28:26 +02:00
hw_portal.cpp
hw_portal.h
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp
hw_sprites.cpp - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
hw_walls.cpp - depth bias fixes. 2021-06-09 00:47:13 +02:00