raze/source
nukeykt 365b7bfe79 Rednukem: implement WW2GI weapons
# Conflicts:
#	source/rr/src/actors.cpp
#	source/rr/src/gamevars.cpp
#	source/rr/src/sbar.cpp
2020-02-12 20:27:42 +01:00
..
blood - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
build - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
common - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
duke3d - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
rr Rednukem: implement WW2GI weapons 2020-02-12 20:27:42 +01:00
sw - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - fixed some warnings 2020-02-12 00:43:21 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00