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raze
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35c2d6d14e
raze
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Christoph Oelckers
35c2d6d14e
- fixed translucent voxel rendering.
2021-11-29 00:57:10 +01:00
..
clip.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
engine.cpp
- use BFSSearch in cansee and deleted the old variant originally used by Exhumed.
2021-11-29 00:56:25 +01:00
engine_priv.h
- added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code.
2021-03-25 23:16:32 +01:00
mdsprite.cpp
- Repair other possible OOB access issues with
spriteext[]
.
2021-11-29 00:57:09 +01:00
polymost.cpp
- fixed translucent voxel rendering.
2021-11-29 00:57:10 +01:00