raze/source/build/src
2021-11-29 00:57:10 +01:00
..
clip.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
engine.cpp - use BFSSearch in cansee and deleted the old variant originally used by Exhumed. 2021-11-29 00:56:25 +01:00
engine_priv.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
mdsprite.cpp - Repair other possible OOB access issues with spriteext[]. 2021-11-29 00:57:09 +01:00
polymost.cpp - fixed translucent voxel rendering. 2021-11-29 00:57:10 +01:00