Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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hendricks266 34ef03185d Generate editorcolors[] from vgapal16[] at a better point in the startup process
git-svn-id: https://svn.eduke32.com/eduke32@8490 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/palette.cpp
2019-12-23 11:36:24 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries Fix crash when fluidsynth is not compiled in 2019-11-13 22:56:01 +01:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
platform - be gone, MultiVoc. 2019-12-18 22:50:37 +01:00
source Generate editorcolors[] from vgapal16[] at a better point in the startup process 2019-12-23 11:36:24 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - fixed voxel lighting. 2019-12-19 17:51:33 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - be gone, MultiVoc. 2019-12-18 22:50:37 +01:00