raze/wadsrc/static
sinisterseed 34dfb6c5fc - fixed crosshair scaling in Exhumed & the other games.
The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180.
2020-11-13 18:33:18 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added menu entry for the alternative nuke initialization toggle 2020-10-06 18:39:24 +02:00
filter - fixed bad filenames in SW's map list (fortunately only DM levels...) 2020-10-12 19:13:30 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
zscript - SW: fixed episode menu display. 2020-11-08 10:12:12 +01:00
language.0 - text update. 2020-10-31 12:33:39 +01:00
language.csv - another text update. 2020-10-31 12:35:33 +01:00
menudef.txt - fixed crosshair scaling in Exhumed & the other games. 2020-11-13 18:33:18 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved common script files. 2020-10-31 13:20:54 +01:00