raze/source/common
sinisterseed 34dfb6c5fc - fixed crosshair scaling in Exhumed & the other games.
The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180.
2020-11-13 18:33:18 +02:00
..
2d - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
audio - the status bars work as objects. 2020-10-31 13:20:54 +01:00
console - backend update. 2020-10-28 21:46:43 +01:00
engine - give forward declared enum a type. 2020-11-10 21:44:15 +01:00
filesystem - backend update. 2020-10-17 16:01:31 +02:00
fonts - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
menu - backend update. 2020-10-28 21:46:43 +01:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - eliminate dependency on linking order for autosegs registration 2020-11-13 09:41:58 +01:00
platform - backend update. 2020-10-28 21:46:43 +01:00
rendering - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
scripting - eliminate dependency on linking order for autosegs registration 2020-11-13 09:41:58 +01:00
statusbar - fixed crosshair scaling in Exhumed & the other games. 2020-11-13 18:33:18 +02:00
textures - give forward declared enum a type. 2020-11-10 21:44:15 +01:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - eliminate dependency on linking order for autosegs registration 2020-11-13 09:41:58 +01:00