raze/source/games/blood/src/endgame.h
Christoph Oelckers 4af7a649b6 move kill/secret management into the shared code
Implemented for Blood so far, this gets rid of gKillMgr and gSecretMgr
2023-10-01 10:07:45 +02:00

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/*
* Copyright (C) 2023 Christoph Oelckers
*
* This file is part of Raze.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
BEGIN_BLD_NS
bool AllowedKillType(DBloodActor* actor);
void AddKill(DBloodActor* killer, DBloodActor* killed);
END_BLD_NS