.. |
actor.cpp
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- Internalise player velocity setup for DCorePlayer::doRollInput() .
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2023-11-04 19:10:04 +11:00 |
actor.h
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enabled nnext's grow and shrink shrooms by feature flag.
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2023-10-13 23:07:52 +02:00 |
ai.cpp
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did some flag naming
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2023-10-13 23:07:52 +02:00 |
ai.h
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aibat.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aibeast.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aiboneel.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aiburn.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aicaleb.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aicerber.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aicult.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aigarg.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aighost.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aigilbst.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aihand.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aihound.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aiinnoc.cpp
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fix one remaining static declaration of an interface function.
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2023-10-23 18:22:49 +02:00 |
aipod.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
airat.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aispid.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aistate.h
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aitchern.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aiunicult.cpp
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enabled nnext's grow and shrink shrooms by feature flag.
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2023-10-13 23:07:52 +02:00 |
aiunicult.h
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
aizomba.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
aizombf.cpp
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remove static declarators from exported action functions.
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2023-10-23 16:12:43 +02:00 |
animatesprite.cpp
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added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
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2023-10-26 19:28:49 +02:00 |
asound.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
barf.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
blood.cpp
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- Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker.
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2023-11-05 17:38:00 +11:00 |
blood.h
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- Move gi->getCrouchState() into DCorePlayer .
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2023-11-05 17:38:10 +11:00 |
bloodactor.h
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- Clean up some GCC const warnings.
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2023-11-05 20:54:17 +11:00 |
callback.cpp
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fixed some issues with feature flags.
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2023-10-13 23:08:06 +02:00 |
callback.h
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WIP for event callback refactor
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2023-10-08 09:41:14 +02:00 |
choke.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
choke.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
classnames.h
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enabled nnext's grow and shrink shrooms by feature flag.
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2023-10-13 23:07:52 +02:00 |
common_game.h
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added some more symbolic constants.
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2023-10-13 23:08:06 +02:00 |
d_menu.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
db.cpp
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use the actor's metadata in PickupAmmo
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2023-10-08 09:41:11 +02:00 |
db.h
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spawn the actual classes assigned to the various actor types.
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2023-10-01 14:06:59 +02:00 |
dude.cpp
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
dude.h
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
endgame.cpp
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- Fix all GCC warnings in the game-side code.
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2023-10-04 19:28:25 +11:00 |
endgame.h
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move kill/secret management into the shared code
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2023-10-01 10:07:45 +02:00 |
eventq.cpp
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WIP for event callback refactor
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2023-10-08 09:41:14 +02:00 |
eventq.h
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WIP for event callback refactor
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2023-10-08 09:41:14 +02:00 |
fire.cpp
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
fx.cpp
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implemented proper handling of VM functions as identifiers.
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2023-10-08 09:41:15 +02:00 |
fx.h
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actually use the shifted type range for FX actors, now that the spawning is handled.
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2023-10-01 14:06:59 +02:00 |
gameutil.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
gameutil.h
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- cleanup in Blood plus repeats in aiunicult.cpp
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2022-10-30 16:51:23 +01:00 |
gib.cpp
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added some more symbolic constants.
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2023-10-13 23:08:06 +02:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- Move PlayerAngles class directly into DCorePlayer .
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2023-11-04 19:10:03 +11:00 |
inifile.cpp
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remove unneeded non-standard includes from inifile.cpp
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2023-10-01 14:00:26 +02:00 |
inifile.h
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replaced Ini-parser with a reworked version from Blood RE.
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2023-09-30 21:47:17 +02:00 |
levels.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
levels.h
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we really do not need to pack the GAMEOPTIONS struct...
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2023-10-08 09:41:12 +02:00 |
loadsave.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
mapstructs.h
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exported the main structures in Blood that make up a BloodActor.
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2023-10-01 22:25:08 +02:00 |
messages.cpp
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Blood: fixed packSlots being cleared on loading a savegame.
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2023-10-31 16:32:24 +01:00 |
messages.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mirrors.cpp
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Blood: get rid of the mirror struct and related data.
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2023-09-26 23:34:08 +02:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
namelist.h
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
nnexts.cpp
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enabled nnext's grow and shrink shrooms by feature flag.
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2023-10-13 23:07:52 +02:00 |
nnexts.h
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enabled nnext's grow and shrink shrooms by feature flag.
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2023-10-13 23:07:52 +02:00 |
nnsprinsect.cpp
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exported XSECTOR and XWALL.
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2023-10-01 20:39:40 +02:00 |
osdcmd.cpp
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- Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:31:05 +11:00 |
player.cpp
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- Blood: Fix GCC fallthrough warning.
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2023-11-05 20:56:46 +11:00 |
player.h
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- Move PlayerAngles class directly into DCorePlayer .
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2023-11-04 19:10:03 +11:00 |
prediction.cpp
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enabled nnext's grow and shrink shrooms by feature flag.
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2023-10-13 23:07:52 +02:00 |
preload.cpp
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wrapped all remaining spr.type not related to kStatFX
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2023-10-01 14:06:58 +02:00 |
qav.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
qav.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
sbar.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
sectorfx.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |
seq.h
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |
seqcb.h
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |
sfx.cpp
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cleanup of Blood sound playing interface
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2023-10-13 23:07:17 +02:00 |
sound.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
sound.h
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Blood: fixed bad parameters in playSound inlines
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2023-10-26 19:09:10 +02:00 |
texids.h
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- put texture ID lists into a namespace.
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2023-05-19 22:51:31 +02:00 |
texidsdef.h
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- Blood: use texture IDs in drawElements.
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2023-05-30 19:05:33 +02:00 |
tile.cpp
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added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
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2023-10-26 19:28:49 +02:00 |
triggers.cpp
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added some more symbolic constants.
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2023-10-13 23:08:06 +02:00 |
triggers.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
view.cpp
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- Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker.
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2023-11-05 17:38:00 +11:00 |
view.h
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- Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker.
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2023-11-05 17:38:00 +11:00 |
vmexports.cpp
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cleanup of Blood sound playing interface
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2023-10-13 23:07:17 +02:00 |
warp.cpp
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wrapped many more accesses to spr.type.
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2023-10-01 14:06:58 +02:00 |
weapon.cpp
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |