raze/source/blood/src
2020-07-07 04:54:12 +02:00
..
actor.cpp - fixed compilation. 2020-05-22 18:35:25 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - Player control: more strict rules for copying properties of xsprite 2020-05-22 17:33:05 +02:00
ai.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aibat.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aiburn.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aicaleb.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aicult.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aigarg.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
airat.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aispid.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
aiunicult.h - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
aizomba.cpp - Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave. 2020-02-15 21:47:02 +01:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
blood.h - quote cleanup. 2020-06-30 22:53:15 +02:00
callback.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - continued work on Blood save state 2020-02-12 00:43:13 +01:00
choke.h - continued work on Blood save state 2020-02-12 00:43:13 +01:00
common.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
common_game.h - cleanup of the screentext consolidation 2020-03-05 01:17:31 +01:00
config.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
config.h - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
controls.cpp - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
controls.h Blood: input code improvements 2020-06-17 12:22:23 +02:00
credits.cpp - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
d_menu.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
db.cpp - manual update of some missed content. 2020-05-22 18:28:03 +02:00
db.h - properly implement texture offsets 2020-05-24 13:26:45 +02:00
demo.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
fx.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
gamemenu.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gamemenu.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gameutil.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
gameutil.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
gib.h - merge fixes. 2020-01-02 19:20:11 +01:00
globals.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
globals.h - more unused data removed 2020-02-12 01:00:47 +01:00
inifile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
levels.h - fixed some reporting stuff for Blood. 2020-04-01 22:35:56 +02:00
loadsave.cpp Blood: Amend how game pauses. 2020-05-31 23:19:54 +02:00
loadsave.h - more unused data removed 2020-02-12 01:00:47 +01:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
map2d.cpp Blood: Workaround for map view showing 1px of non-border at the bottom. 2020-04-09 08:14:10 +02:00
map2d.h Blood: Tie player input to the frame rate instead of the game tickrate 2020-03-31 08:56:36 +02:00
menu.cpp - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
messages.cpp - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp Blood : Fix mirror issue 2020-05-22 17:25:54 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
misc.h - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
network.cpp Blood: input code improvements 2020-06-17 12:22:23 +02:00
network.h Blood: Tie player input to the frame rate instead of the game tickrate 2020-03-31 08:56:36 +02:00
nnexts.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
nnexts.h - fixed compilation. 2020-05-22 18:35:25 +02:00
osdcmd.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
osdcmds.h - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
player.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
player.h Blood: Clear keys on new level, fixes #308 2020-02-11 18:17:22 +01:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - merge fixes. 2020-01-02 19:20:11 +01:00
qav.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
resource.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screen.cpp - backend update. 2020-06-11 09:15:44 +02:00
screen.h - palette code cleanup 2020-04-13 23:58:44 +02:00
sectorfx.cpp - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
seq.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
sfx.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
sfx.h - fixed sound volume issues in Blood. 2020-01-22 16:34:58 +01:00
sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
sound.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
text.cpp - consolidation of screentext code 2020-03-05 00:58:38 +01:00
text.h - consolidation of screentext code 2020-03-05 00:58:38 +01:00
tile.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
tile.h - properly implement texture offsets 2020-05-24 13:26:45 +02:00
trig.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
trig.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
triggers.cpp - manual update of some missed content. 2020-05-22 18:28:03 +02:00
triggers.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
view.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
view.h - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
warp.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
warp.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
weapon.cpp - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
weapon.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00