.. |
2d
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use FTranslationID in the 2D drawer.
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2023-11-09 23:19:48 +01:00 |
audio
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two minor backend fixes
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2023-10-23 16:09:37 +02:00 |
console
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backend update from GZDoom
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2023-10-07 18:44:31 +02:00 |
cutscenes
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Use GetChars on FStrings.
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2023-10-08 08:09:04 +02:00 |
engine
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use FTranslationID in the 2D drawer.
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2023-11-09 23:19:48 +01:00 |
filesystem
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GetChars in non-windows code.
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2023-10-08 08:12:18 +02:00 |
fonts
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use FTranslationID in the 2D drawer.
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2023-11-09 23:19:48 +01:00 |
menu
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Use GetChars on FStrings.
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2023-10-08 08:09:04 +02:00 |
models
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use FTranslationID in the model code.
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2023-11-09 23:19:48 +01:00 |
objects
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Backend update from GZDoom.
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2023-11-07 18:35:11 +01:00 |
platform
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GetChars in non-windows code.
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2023-10-08 08:12:18 +02:00 |
rendering
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use FTranslationID in the 2D drawer.
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2023-11-09 23:19:48 +01:00 |
scripting
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migrate to FTranslationID support
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2023-11-09 23:19:48 +01:00 |
startscreen
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Use GetChars on FStrings.
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2023-10-08 08:09:04 +02:00 |
statusbar
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migrate to FTranslationID support
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2023-11-09 23:19:48 +01:00 |
textures
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use FTranslationID in the 2D drawer.
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2023-11-09 23:19:48 +01:00 |
thirdparty
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Use GetChars on FStrings.
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2023-10-08 08:09:04 +02:00 |
utility
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- Don't inline M_Calloc() calls because GCC is shit.
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2023-11-12 08:41:51 +11:00 |