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513de38723
Using ownerActor is not robust, for some actors this will have unwanted side effects.
44 lines
676 B
Text
44 lines
676 B
Text
extend class DukeActor
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{
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}
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class RedneckHulk : DukeActor
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{
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const HULKSTRENGTH = 1200;
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const HULKRESPAWNEDSTRENGTH = 600;
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const HULKWHACKAMOUNT = -22;
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default
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{
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pic "HULK";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+NORADIUSPUSH;
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ProjectileSpread -5.625;
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precacheclass "RedneckHulkJibA", "RedneckHulkJibB", "RedneckHulkJibC";
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Strength HULKSTRENGTH;
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}
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override void Initialize(DukeActor spawner)
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{
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self.scale = (0.5, 0.5);
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self.setClipDistFromTile();
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}
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override Vector3 SpecialProjectileOffset()
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{
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return ((self.Angle + 45).ToVector() * 16, 12);
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}
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}
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class RedneckHulkStayput : RedneckHulk
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{
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default
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{
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pic "HULKSTAYPUT";
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+BADGUYSTAYPUT;
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}
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}
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