mirror of
https://github.com/ZDoom/Raze.git
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354 lines
7.1 KiB
Text
354 lines
7.1 KiB
Text
class RedneckBowlingPin : DukeActor
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{
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default
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{
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RedneckBowlingPin.Behavior 0;
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spriteset "BOWLINGPIN", "BOWLINGPIN1", "BOWLINGPIN2";
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+HITRADIUS_FORCEEFFECT;
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+HITRADIUSCHECK;
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}
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meta int behavior;
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property behavior: behavior;
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 12;
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self.scale = (0.359375, 0.359375);
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self.ChangeStat(STAT_ZOMBIEACTOR);
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}
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protected void DoTick(int type)
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{
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if (self.sector.lotag == 900)
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self.vel.X = 0;
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if(self.vel.X != 0)
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{
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self.makeitfall();
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CollisionData coll;
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self.movesprite_ex((self.angle.ToVector() * self.vel.X, self.vel.Z), CLIPMASK0, coll);
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if (coll.type)
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{
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if (coll.type == kHitWall)
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{
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double k = coll.hitWall().delta().Angle();
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self.angle = k * 2 - self.angle;
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}
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else if (coll.type == kHitSprite)
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{
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let hitact = DukeActor(coll.hitActor());
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// avoid checkhitsprite here. The way this was handled was just wrong on all accounts
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self.collide(hitact);
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if (hitact is "RedneckHen")
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{
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let ns = hitact.spawn("RedneckHenstand");
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hitact.scale = (0,0);
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hitact.ChangeStat(STAT_MISC);
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if (ns)
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{
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ns.vel.X = 2;
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ns.lotag = 40;
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ns.angle = self.angle;
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}
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}
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}
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}
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self.vel.X -= 1/16.;
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if(self.vel.X < 0) self.vel.X = 0;
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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if (type < 2 && self.vel.X > 0)
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{
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self.cstat |= CSTAT_SPRITE_XFLIP & int(self.vel.X * 16);
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self.cstat |= CSTAT_SPRITE_YFLIP & int(self.vel.X * 16);
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if (random(0, 1)) self.setSpritesetImage(1);
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}
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if (type < 2 && self.vel.X == 0)
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{
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if (type == 0 && self.spritesetindex == 1) self.setSpritesetImage(2);
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return;
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}
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}
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else if (self.sector.lotag == 900 && type != 2)
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{
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self.Destroy();
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}
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else
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{
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if (type == 0 && self.spritesetindex == 1) self.setSpritesetImage(2);
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}
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}
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override void Tick()
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{
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DoTick(0);
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}
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virtual void collide(DukeActor targa)
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{
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let targ = RedneckBowlingPin(targa);
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if (!targ) return;
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if (targ.behavior == 0)
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{
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self.vel.X *= 0.75;
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self.angle -= targ.angle * 2 + frandom(0, 11.25);
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targ.angle += frandom(0, 22.5 / 8);
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targ.PlayActorSound("BOWLPIN");
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}
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else if (targ.behavior == 1)
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{
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self.vel.X *= 0.75;
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self.angle -= targ.angle * 2 + frandom(0, 22.5 / 8);
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targ.angle += frandom(0, 22.5 / 8);
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targ.PlayActorSound("BOWLPIN");
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}
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}
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override void onHit(DukeActor hitter)
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{
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if (random(0, 3))
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{
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self.vel.X = 10.25;
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self.angle = hitter.angle;
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}
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}
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}
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// chickens on the bowling lane...
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class RedneckHenstand : RedneckBowlingPin
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{
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default
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{
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spriteset "HENSTAND", "HENSTAND1";
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RedneckBowlingPin.Behavior 1;
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-HITRADIUS_FORCEEFFECT;
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-HITRADIUSCHECK;
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}
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override void Initialize(DukeActor spawner)
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{
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Super.Initialize(spawner);
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self.scale.Y = 234375;
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}
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override void Tick()
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{
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self.lotag--;
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if (self.lotag == 0)
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{
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self.spawn("RedneckHen");
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self.scale = (0,0);
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self.ChangeStat(STAT_MISC);
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return;
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}
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DoTick(1);
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}
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}
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class RedneckBowlingBall : RedneckBowlingPin
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{
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default
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{
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pic "BOWLINGBALL";
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RedneckBowlingPin.Behavior 2;
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-HITRADIUS_FORCEEFFECT;
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-HITRADIUSCHECK;
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}
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override void Initialize(DukeActor spawner)
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{
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self.clipdist = 16;
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self.scale = (0.171875, 0.140625);
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self.ChangeStat(STAT_ACTOR);
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}
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override void Tick()
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{
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if (self.vel.X != 0)
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{
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if(!Duke.CheckSoundPlaying("BOWLLOOP"))
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self.PlayActorSound("BOWLLOOP");
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}
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else
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{
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self.spawn("RedneckBowlingBallSprite");
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self.Destroy();
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return;
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}
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if (self.sector.lotag == 900)
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{
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self.StopSound("BOWLLOOP");
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}
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DoTick(2);
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if (self.sector.lotag == 900)
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{
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self.ballreturn();
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self.Destroy();
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return;
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}
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}
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private void ballreturn()
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{
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DukeStatIterator it;
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for (let act1 = it.First(STAT_BOWLING); act1; act1 = it.Next())
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{
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if (act1.getClassName() == 'RedneckBowlingSectorLink' && self.sector == act1.sector)
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{
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DukeStatIterator it2;
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for (let act2 = it2.First(STAT_BOWLING); act2; act2 = it2.Next())
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{
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if (act2.getClassName() == 'RedneckBowlingBallSpot' && act1.hitag == act2.hitag)
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{
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act2.spawn("RedneckBowlingBallSprite");
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}
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if (act2.getClassName() == 'RedneckBowlingPinController' && act1.hitag == act2.hitag && act2.lotag == 0)
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{
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let sec = act2.sector;
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act2.lotag = 100;
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act2.extra++;
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int j = dlevel.getanimationindex(dlevel.anim_ceilingz, sec);
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if (j == -1)
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dlevel.setanimation(sec, dlevel.anim_ceilingz, sec, sec.floorz, 0.25);
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}
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}
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}
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}
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}
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override void onHit(DukeActor hitter)
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{
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}
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override void collide(DukeActor targ)
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{
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targ.vel.X = self.vel.X * 0.75;
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if (random(0, 32767) & 16) targ.angle -= 22.5 / 8;
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targ.PlayActorSound("BOWLPIN");
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}
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override bool ShootThis(DukeActor actor, DukePlayer plr, Vector3 spos, double sang) const
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{
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let j = actor.spawn(self.GetClassName());
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if (j)
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{
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j.vel.X = 250 / 16.;
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j.angle = sang;
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j.pos.Z -= 15;
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}
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return true;
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}
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}
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class RedneckBowlingController : DukeActor
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{
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override void Initialize(DukeActor spawner)
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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self.clipdist = 0;
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self.extra = 0;
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self.ChangeStat(STAT_BOWLING);
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}
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}
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class RedneckBowlingPinController : RedneckBowlingController
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{
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override void Tick()
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{
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if (self.lotag == 100)
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{
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let pst = pinsectorresetup();
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if (pst)
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{
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self.lotag = 0;
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if (self.extra == 1)
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{
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pst = checkpins();
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if (!pst)
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{
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self.extra = 2;
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}
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}
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if (self.extra == 2)
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{
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self.extra = 0;
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resetpins();
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}
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}
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}
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}
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int pinsectorresetup()
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{
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let sec = self.sector;
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int j = dlevel.getanimationindex(dlevel.anim_ceilingz, sec);
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if (j == -1)
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{
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double z = sec.nextsectorneighborz(sec.ceilingz, sectortype.Find_CeilingUp | sectortype.Find_Safe).ceilingz;
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dlevel.setanimation(sec, dlevel.anim_ceilingz, sec, z, 0.25);
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return 1;
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}
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return 0;
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}
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int checkpins()
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{
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int pins = 0;
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int pin = 0;
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DukeSectIterator it;
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for (let a2 = it.First(self.sector); a2; a2 = it.Next())
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{
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if (a2.GetClassName() == 'RedneckBowlingPin' && a2.spritesetindex == 0)
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{
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pin++;
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pins |= 1 << a2.lotag;
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}
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}
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Duke.updatepindisplay(self.hitag, pins);
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return pin;
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}
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void resetpins()
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{
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int i, tag = 0;
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DukeSectIterator it;
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for (let a2 = it.First(self.sector); a2; a2 = it.Next())
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{
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if (a2.GetClassName() == 'RedneckBowlingPin')
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a2.Destroy();
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}
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for (let a2 = it.First(self.sector); a2; a2 = it.Next())
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{
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if (a2.GetClassName() == 'RedneckBowlingPinSpot')
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{
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let spawned = a2.spawn('RedneckBowlingPin');
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if (spawned)
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{
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spawned.lotag = a2.lotag;
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spawned.clipdist = 12; // random formula here was bogus and always produced 48.
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spawned.angle -= 22.5 * 0.125 * (((random(0, 32767) & 32) - (random(0, 32767) & 64)) >> 5);
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}
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}
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}
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Duke.updatepindisplay(self.hitag, 0xffff);
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}
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}
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class RedneckBowlingSectorLink : RedneckBowlingController
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{ }
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class RedneckBowlingBallSpot : RedneckBowlingController
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{ }
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class RedneckBowlingPinSpot : RedneckBowlingController
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{ }
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