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https://github.com/ZDoom/Raze.git
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513de38723
Using ownerActor is not robust, for some actors this will have unwanted side effects.
115 lines
1.8 KiB
Text
115 lines
1.8 KiB
Text
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class DukeMoney : DukeActor
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{
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default
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{
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spriteset "MONEY", "MONEY1";
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}
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override void Initialize(DukeActor spawner)
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{
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self.scale = (0.125, 0.125);
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self.counter = random(0, 2047);
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self.cstat = self.randomFlip();
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self.angle = frandom(0, 360);
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self.ChangeStat(STAT_MISC);
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}
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override void Tick()
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{
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let sectp = self.sector;
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if (self.spriteSetIndex == 1)
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{
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double x;
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[x, self.floorz] = sectp.getSlopes(self.pos.XY);
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self.vel.Z = self.floorz;
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return;
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}
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self.vel.X = frandom(0, 0.5) + Raze.BobVal(self.counter) * 2;
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self.counter += random(0, 63);
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if ((self.counter & 2047) > 512 && (self.counter & 2047) < 1596)
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{
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if (sectp.lotag == ST_2_UNDERWATER)
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{
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if (self.vel.Z < 0.25)
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self.vel.Z += gs.gravity / 32. + frandom(0, 1/32.);
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}
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else
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if (self.vel.Z < 0.5625)
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self.vel.Z += gs.gravity / 32. + frandom(0, 1 / 32.);
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}
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self.DoMove(CLIPMASK0);
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if ( random(0, 3) == 0)
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self.SetPosition(self.pos);
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if (self.sector == null)
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{
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self.Destroy();
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return;
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}
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double x, l;
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[x, l] = sectp.getSlopes(self.pos.XY);
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if (self.pos.Z > l)
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{
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self.pos.Z = l;
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self.insertspriteq();
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self.setSpriteSetImage(1);
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DukeStatIterator it;
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for (let aa = it.First(STAT_MISC); aa; aa = it.Next())
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{
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if (aa.bBLOODY)
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{
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double dist = (aa.pos.XY - self.pos.XY).Length();
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if (dist < 348/16.)
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{
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self.pal = 2;
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break;
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}
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}
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}
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}
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}
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}
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class DukeMail : DukeMoney
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{
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default
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{
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spriteset "MAIL", "MAIL1";
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}
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}
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class DukePaper : DukeMoney
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{
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default
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{
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spriteset "PAPER", "PAPER1";
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}
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}
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class RedneckFeather : DukeMoney
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{
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default
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{
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spriteset "FEATHER", "FEATHER1";
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}
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override void Tick()
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{
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Super.Tick();
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if (self.sector.lotag == 800)
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{
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if ((self.pos.Z >= self.sector.floorz - 8) || self.spritesetindex == 1)
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self.Destroy();
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}
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}
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}
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