raze/wadsrc/static
Christoph Oelckers 330e2af217 made SW's panel sprites into actual DObjects
so that they can a) cleanly be exposed to scripting later and b) serialized for savegames without using gross hacks.
2023-12-05 22:39:09 +01:00
..
credits
engine - fixed broken gamedef for the fixed DukeDC. 2023-09-23 14:03:46 +02:00
filter - added missing cyrillic у (small U) for Blood's SmallFont 2023-09-06 00:12:24 +02:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
shaders_gles
sounds - fix last commit 2023-01-21 15:08:47 +01:00
zscript made SW's panel sprites into actual DObjects 2023-12-05 22:39:09 +01:00
language.0 - text update 2023-04-22 09:42:50 +02:00
language.csv - added machine translations for the new texts (except the bobbing stuff Deepl never heard of.) 2023-04-22 12:08:33 +02:00
language.def - completed all of Blood's and Duke's fonts. 2023-02-20 16:52:51 +01:00
lmacros.csv - language update 2023-04-02 08:49:57 +02:00
menudef.txt - fixed language menu selection. 2023-09-23 14:10:42 +02:00
newconsolefont.hex
textcolors.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt directory structure cleanup 2023-12-05 21:58:36 +01:00