raze/source
Christoph Oelckers 32e1f07b60 - eliminate all use of integer coordinates in the sector geometry creation code.
This eliminates the last small remnants of texture twitching in SW as well.
2022-10-05 18:31:46 +02:00
..
build - redid clipinsidebox* functions. 2022-10-05 18:31:45 +02:00
common - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
core - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
games - redid clipinsidebox* functions. 2022-10-05 18:31:45 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00