raze/source/core
2022-08-26 19:53:03 +02:00
..
console
menu - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
music
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
textures - Repair frame timer in tileAnimateOfs() following consolidation in 4f2170655c. 2022-08-25 21:44:14 +02:00
actorinfo.cpp
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - replaced spriteheightofsptr with a method in DCoreActor. 2022-08-05 17:04:46 +02:00
automap.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
automap.h
binaryangle.h - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
coreactor.h - Blood: wrapped write accesses to spr.pos in nnexts.cpp 2022-08-26 19:53:03 +02:00
ct_chat.cpp
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
g_mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
g_mapinfo.h
gameconfigfile.cpp - fixed bad search path setup on macOS 2022-04-19 14:02:51 +02:00
gameconfigfile.h
gamecontrol.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
gamecontrol.h - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
gamecvars.cpp - for Raze hud_aspectscale needs to default to true 2022-06-06 12:42:45 +02:00
gamecvars.h
gamefuncs.cpp - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
gamefuncs.h - rewrote nextsectorneighborzptr with a better parameter interface 2022-08-05 18:43:48 +02:00
gamehud.cpp - animateoffs cleanup and consolidation 2022-08-05 23:32:16 +02:00
gamehud.h
gameinput.cpp - replaced getclosestpointonwall_internal with a floating point version based on NearestPointLine. 2022-08-05 17:04:46 +02:00
gameinput.h - Clean up and simplify getincangle()/getincanglebam() functions and inline them. 2022-07-23 12:57:45 +10:00
gamestruct.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp - Move invertmouse and invertmousex CVARs from gameinput.cpp to inputstate.cpp. 2022-07-23 10:37:32 +10:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - fix bad asserts. 2022-04-29 08:40:00 +02:00
interpolate.h
intvec.h
mainloop.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
maphack.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h
maploader.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
maptypes.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
mathutil.cpp
mathutil.h
namedef_custom.h
ns.h
packet.h
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
precache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
precache.h
psky.cpp
psky.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - removed some unused variables and declarations. 2022-08-05 17:04:45 +02:00
savegamehelp.h - RR: clear jaildoors array on map start. 2022-05-22 09:28:12 +02:00
scancodes.h
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
sectorgeometry.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
uiinput.h
updatesector.h -forgot to save this... 2022-08-06 09:15:47 +02:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h
zcompile.cpp