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console
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menu
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
music
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r_data
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- lock cvar shader uniforms behind a command line parameter for now
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2022-04-16 12:12:43 -04:00 |
rendering
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- backend update from GZDoom.
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2022-08-26 18:28:22 +02:00 |
textures
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- Repair frame timer in tileAnimateOfs() following consolidation in 4f2170655c .
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2022-08-25 21:44:14 +02:00 |
actorinfo.cpp
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actorinfo.h
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
actorlist.cpp
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- replaced spriteheightofsptr with a method in DCoreActor.
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2022-08-05 17:04:46 +02:00 |
automap.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
automap.h
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binaryangle.h
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- backend update from GZDoom.
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2022-08-26 18:28:22 +02:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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coreactor.h
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- Blood: wrapped write accesses to spr.pos in nnexts.cpp
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2022-08-26 19:53:03 +02:00 |
ct_chat.cpp
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d_net.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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g_mapinfo.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
g_mapinfo.h
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gameconfigfile.cpp
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- fixed bad search path setup on macOS
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2022-04-19 14:02:51 +02:00 |
gameconfigfile.h
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gamecontrol.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
gamecontrol.h
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- add level names to title bar (and by proxy, to RPC)
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2022-03-18 05:06:58 -04:00 |
gamecvars.cpp
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- for Raze hud_aspectscale needs to default to true
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2022-06-06 12:42:45 +02:00 |
gamecvars.h
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gamefuncs.cpp
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- unlimited the displayable sprites.
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2022-08-07 10:25:15 +02:00 |
gamefuncs.h
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- rewrote nextsectorneighborzptr with a better parameter interface
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2022-08-05 18:43:48 +02:00 |
gamehud.cpp
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- animateoffs cleanup and consolidation
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2022-08-05 23:32:16 +02:00 |
gamehud.h
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gameinput.cpp
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- replaced getclosestpointonwall_internal with a floating point version based on NearestPointLine.
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2022-08-05 17:04:46 +02:00 |
gameinput.h
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- Clean up and simplify getincangle() /getincanglebam() functions and inline them.
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2022-07-23 12:57:45 +10:00 |
gamestruct.h
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- unlimited the displayable sprites.
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2022-08-07 10:25:15 +02:00 |
gi.cpp
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gi.h
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initfs.cpp
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inputstate.cpp
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- Move invertmouse and invertmousex CVARs from gameinput.cpp to inputstate.cpp .
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2022-07-23 10:37:32 +10:00 |
inputstate.h
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- Force synchronised input when cl_capfps is true.
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2022-06-06 18:41:48 +10:00 |
interpolate.cpp
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- fix bad asserts.
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2022-04-29 08:40:00 +02:00 |
interpolate.h
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intvec.h
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mainloop.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
maphack.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
mapinfo.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
mapinfo.h
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maploader.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
maptypes.h
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- unlimited the displayable sprites.
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2022-08-07 10:25:15 +02:00 |
mathutil.cpp
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mathutil.h
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namedef_custom.h
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ns.h
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packet.h
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palette.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
palette.h
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
precache.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
precache.h
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psky.cpp
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psky.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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razefont.cpp
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razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- removed some unused variables and declarations.
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2022-08-05 17:04:45 +02:00 |
savegamehelp.h
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- RR: clear jaildoors array on map start.
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2022-05-22 09:28:12 +02:00 |
scancodes.h
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screenjob.cpp
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- another backend update from GZDoom.
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2022-06-06 15:28:41 +02:00 |
screenjob_.h
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screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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secrets.cpp
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- fixed parsing issues in secret hint system.
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2022-05-24 20:41:44 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- backend update from GZDoom.
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2022-08-26 18:28:22 +02:00 |
sectorgeometry.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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statusbar2.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_properties.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
uiinput.h
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updatesector.h
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-forgot to save this...
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2022-08-06 09:15:47 +02:00 |
version.h
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
vmexports.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
zcc_compile_raze.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
zcc_compile_raze.h
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zcompile.cpp
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