raze/source/games/sw
Christoph Oelckers 32ce8a97bf - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
In this case the SO interpolation must be skipped. The only use case for this combination is sine-wave animated water.
2023-01-05 19:26:42 +01:00
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src - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-05 19:26:42 +01:00
all.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00