raze/source/games
Christoph Oelckers 32ce8a97bf - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
In this case the SO interpolation must be skipped. The only use case for this combination is sine-wave animated water.
2023-01-05 19:26:42 +01:00
..
blood - Blood: Adjust VDoorBusy() setup from e133985fa0. 2023-01-05 20:59:14 +11:00
duke - Duke: Fix automap sprite angle which was not right with unsynchronised input. 2023-01-05 21:00:31 +11:00
exhumed - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sw - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-05 19:26:42 +01:00