raze/source/core/textures
Christoph Oelckers c2baa68160 - fixed camera textures breaking in SW when restarting a level.
This was caused by attempting to delete the camera textures when cleaning up the mirror array.
The Build tile manager was not prepared for such a use case and left a broken texture behind.

To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later.
2021-12-02 21:40:43 +01:00
..
buildtiles.cpp - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
buildtiles.h - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
hightile.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
skytexture.cpp - make upscaling of sky textures depend on the single tile size, not the entire composite texture. 2021-11-29 00:57:10 +01:00