mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-30 07:50:54 +00:00
6799322544
* `cl_viewbob` extended from bool to int, and allowing two modes: 1 == Powerslave Exhumed bobbing, 2 == Duke 3D-style bobbing. * Height and speed of bobbing customisable.
158 lines
3.9 KiB
C
158 lines
3.9 KiB
C
#pragma once
|
|
#include "c_cvars.h"
|
|
|
|
enum
|
|
{
|
|
kDukePitchLockReturn = 1,
|
|
kDukePitchHardLanding = 2,
|
|
kDukePitchLandingRecenter = 4,
|
|
};
|
|
|
|
EXTERN_CVAR(Bool, cl_crosshair)
|
|
EXTERN_CVAR(Bool, cl_automsg)
|
|
EXTERN_CVAR(Int, cl_autoaim)
|
|
EXTERN_CVAR(Bool, cl_autorun)
|
|
EXTERN_CVAR(Bool, cl_runmode)
|
|
EXTERN_CVAR(Bool, cl_autosave)
|
|
EXTERN_CVAR(Bool, cl_autosavedeletion)
|
|
EXTERN_CVAR(Int, cl_maxautosaves)
|
|
EXTERN_CVAR(Bool, cl_obituaries)
|
|
EXTERN_CVAR(Bool, cl_idplayers)
|
|
EXTERN_CVAR(Int, cl_viewbob)
|
|
EXTERN_CVAR(Bool, cl_weaponsway)
|
|
EXTERN_CVAR(Bool, cl_viewhbob)
|
|
EXTERN_CVAR(Bool, cl_viewvbob)
|
|
EXTERN_CVAR(Bool, cl_interpolate)
|
|
EXTERN_CVAR(Bool, cl_capfps)
|
|
EXTERN_CVAR(Bool, cl_slopetilting)
|
|
EXTERN_CVAR(Int, cl_showweapon)
|
|
EXTERN_CVAR(Int, cl_weaponswitch)
|
|
EXTERN_CVAR(Float, crosshairscale)
|
|
EXTERN_CVAR(Bool, cl_sointerpolation)
|
|
EXTERN_CVAR(Bool, cl_syncinput)
|
|
EXTERN_CVAR(Bool, cl_swsmoothsway)
|
|
EXTERN_CVAR(Bool, cl_showmagamt)
|
|
EXTERN_CVAR(Bool, cl_nomeleeblur)
|
|
EXTERN_CVAR(Bool, cl_hudinterpolation)
|
|
EXTERN_CVAR(Bool, cl_bloodvanillarun)
|
|
EXTERN_CVAR(Bool, cl_bloodvanillabobbing)
|
|
EXTERN_CVAR(Bool, cl_bloodvanillaexplosions)
|
|
EXTERN_CVAR(Bool, cl_bloodvanillaenemies)
|
|
EXTERN_CVAR(Bool, cl_bloodqavinterp)
|
|
EXTERN_CVAR(Bool, cl_bloodweapinterp)
|
|
EXTERN_CVAR(Bool, cl_bloodoldweapbalance)
|
|
EXTERN_CVAR(Bool, cl_loadingscreens)
|
|
EXTERN_CVAR(Bool, cl_clampedpitch)
|
|
EXTERN_CVAR(Int, cl_dukepitchmode)
|
|
|
|
EXTERN_CVAR(Bool, demorec_seeds_cvar)
|
|
EXTERN_CVAR(Bool, demoplay_diffs)
|
|
EXTERN_CVAR(Bool, demoplay_showsync)
|
|
EXTERN_CVAR(Bool, demorec_diffs_cvar)
|
|
EXTERN_CVAR(Bool, demorec_force_cvar)
|
|
EXTERN_CVAR(Int, demorec_difftics_cvar)
|
|
|
|
EXTERN_CVAR(Bool, snd_ambience)
|
|
EXTERN_CVAR(Bool, snd_tryformats)
|
|
EXTERN_CVAR(Bool, mus_enabled)
|
|
EXTERN_CVAR(Bool, mus_restartonload)
|
|
EXTERN_CVAR(Bool, mus_redbook)
|
|
EXTERN_CVAR(Int, snd_numchannels)
|
|
EXTERN_CVAR(Int, snd_numvoices)
|
|
EXTERN_CVAR(Int, snd_speech)
|
|
EXTERN_CVAR(Int, mus_device)
|
|
|
|
EXTERN_CVAR(Int, hud_layout)
|
|
EXTERN_CVAR(Float, hud_scalefactor)
|
|
EXTERN_CVAR(Int, hud_size)
|
|
EXTERN_CVAR(Float, hud_statscale)
|
|
|
|
EXTERN_CVAR(Int, hud_custom)
|
|
EXTERN_CVAR(Bool, hud_showmapname)
|
|
EXTERN_CVAR(Bool, hud_position)
|
|
EXTERN_CVAR(Bool, hud_bgstretch)
|
|
EXTERN_CVAR(Int, hud_textscale)
|
|
EXTERN_CVAR(Bool, hud_messages)
|
|
|
|
EXTERN_CVAR(Int, althud_numbertile)
|
|
EXTERN_CVAR(Int, althud_numberpal)
|
|
EXTERN_CVAR(Int, althud_shadows)
|
|
EXTERN_CVAR(Bool, althud_flashing)
|
|
|
|
EXTERN_CVAR(Bool, am_textfont)
|
|
EXTERN_CVAR(Bool, am_showlabel)
|
|
EXTERN_CVAR(Bool, am_nameontop)
|
|
|
|
|
|
EXTERN_CVAR(Int, r_fov)
|
|
EXTERN_CVAR(Int, r_drawweapon)
|
|
EXTERN_CVAR(Int, r_showfps)
|
|
EXTERN_CVAR(Int, r_showfpsperiod)
|
|
EXTERN_CVAR(Float, r_ambientlight)
|
|
EXTERN_CVAR(Bool, r_shadows)
|
|
EXTERN_CVAR(Bool, r_precache)
|
|
EXTERN_CVAR(Bool, r_voxels)
|
|
EXTERN_CVAR(Int, r_upscalefactor)
|
|
|
|
EXTERN_CVAR(Float, vid_gamma)
|
|
EXTERN_CVAR(Float, vid_contrast)
|
|
EXTERN_CVAR(Float, vid_brightness)
|
|
EXTERN_CVAR(Int, gl_multisample)
|
|
EXTERN_CVAR(Int, gl_ssao)
|
|
|
|
EXTERN_CVAR(Bool, use_joystick)
|
|
EXTERN_CVAR(Bool, in_mousemode)
|
|
|
|
EXTERN_CVAR(Bool, adult_lockout)
|
|
EXTERN_CVAR(String, playername)
|
|
EXTERN_CVAR(String, rtsname)
|
|
EXTERN_CVAR(String, usermapfolder)
|
|
|
|
EXTERN_CVAR(Int, m_recstat)
|
|
EXTERN_CVAR(Int, m_coop)
|
|
EXTERN_CVAR(Int, m_ffire)
|
|
EXTERN_CVAR(Int, m_noexits)
|
|
EXTERN_CVAR(Int, playercolor)
|
|
|
|
EXTERN_CVAR(Int, cl_maxdecalamount)
|
|
|
|
inline const char* PlayerName(size_t pindex)
|
|
{
|
|
// Todo: proper implementation of user CVARs.
|
|
return playername;
|
|
}
|
|
|
|
inline int Autoaim(size_t player)
|
|
{
|
|
// Todo: proper implementation of user CVARs.
|
|
return cl_autoaim;
|
|
}
|
|
|
|
inline int WeaponSwitch(size_t player)
|
|
{
|
|
// Todo: proper implementation of user CVARs.
|
|
return cl_weaponswitch;
|
|
}
|
|
|
|
extern bool gNoAutoLoad;
|
|
extern int hud_statusbarrange; // will be set by the game's configuration setup.
|
|
bool G_CheckAutorun(bool button);
|
|
inline int G_FPSLimit(void) { return 1; }
|
|
bool G_AllowAutoload();
|
|
|
|
enum EHudSize
|
|
{
|
|
Hud_Current = -1,
|
|
Hud_Frame50 = 0,
|
|
Hud_Frame60,
|
|
Hud_Frame70,
|
|
Hud_Frame80,
|
|
Hud_Frame90,
|
|
Hud_Stbar,
|
|
Hud_StbarOverlay,
|
|
Hud_Mini,
|
|
Hud_Full,
|
|
Hud_Althud,
|
|
Hud_Nothing,
|
|
Hud_MAX
|
|
};
|