raze/source/games/duke
Mitchell Richters 31b7e7fa3d - revert some inline if statement conversions when re-creating dobonus() as a ScreenJob.
* Inline if statements were applying `DrawTexture()` calls to cases where they were not being called before, affecting animation.
* Repaired issue where with high frame rates, the code behind `if (totalclock > (1000000000L) && totalclock < (1000000320L))` wasn't triggered because `totalclock` hadn't become `1000000001` yet.
* Fixes #34.
2020-07-27 17:51:36 +10:00
..
src - revert some inline if statement conversions when re-creating dobonus() as a ScreenJob. 2020-07-27 17:51:36 +10:00
CMakeLists.txt - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00