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* Such a circumstance reloads the weapon off screen. * While the "right" fix would be to stop that, some fanatics will probably be relying on such a mechanism. * As such, just fudge the printout on the screen instead 🙃. * Fixes #877. |
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.. | ||
engine | ||
games | ||
alt_hud.zs | ||
constants.zs | ||
coreactor.zs | ||
gamescreen.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
maptypes.zs | ||
razebase.zs | ||
statusbar.zs | ||
summary.zs | ||
usermapmenu.zs |